Yeah I agree. Pulls that were tough in SHB dungeons in 5.55 are cake now. With maybe the exception of pulling every single mob from the start of Mt. Gulg to the first boss arena.




Eh, I did a Paglth'an recently and noticed things were dying a LOT slower than they used to.
Same with various Ranked mobs (B, A, S). I could one shot a lvl 50 B rank at lvl 80 and now it takes 2-4 hits.
Some numbers are wonky but we'll never know because SE is very stingy giving data out.
Numbers matter a bit due to they way they've scaled certain things.
2.0 content gives 300% Epic Echo
3.0 gives 200%
4.0 gives 100%
5.0 gives 60%
Problem with that is if I had 100K HP and damage accordingly at the end of 5.X series it wouldn't matter if I was in Coils, Alexander, or Tsuyu etc etc. I'd still have the same HP / damage.
And like I said before, if no one figured out the exact HP value of every boss before Endwalker, we don't know how we rank proportionately anymore because SE won't tell us what's under the hood.
Last edited by Deceptus; 01-08-2022 at 05:08 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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