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  1. #101
    Player
    Vonleo's Avatar
    Join Date
    Apr 2012
    Posts
    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    You know instead of "adding" new jobs the traditional way why not make it so that we build from the jobs we already have? For example Warrior can switch from its original tank form and switch to Berserker/Fighter for DPS or Machinist can switch from Machinist a mid range DPSer to "Gunner" for long range which does more damage but has cast timers or something. It would save space in terms of weapons/armors and job stones taking up slots? It would also cover people that love certain jobs looks but don't like being a tank/healer or DPS.

    Just my two cents.
    (0)

  2. #102
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Gourmand. Based off of FF9's Blue Mage's culinary design. Except you gain new abilities over time at first through the Job story by targeting and "eating" the aetherial energy of specific foes to grant yourself greater power temporarily until you release it through your various attacks and abilities.

    Gourmand would be heavily reliant on filling its gauge called "Feast Gauge", where the more enemies you attack and defeat, the more of their aether you absorb and contain in your body.

    By just attacking enemies, you gain a little bit of their aether with each successful attack you pull, filling up your Feast Gauge bit by bit. But once the gauge is Full, you automatically go into phase/stance called "Stagnating Light", that automatically boosts all your attacks and abilities and making you defensively much more robust than usual, but at the cost of making your character slower both movement and attack and ability wise, until your gauge has been completely emptied.

    Once you've completely emptied your gauge, you will then automatically go into your next phase called "Ravenous Darkness" that grants your character overall increased movement and attack/ability speed, but at the cost of your attacks and abilities being noticeably weaker, despite how quickly you can move now, along with your body be more vulnerable to attacks, making it easier for you to take more damage than usual.

    But once you gorge upon enough enemies, you can go back into your Full status and Stagnating Light reactivates itself. And you just repeat this process over and over again. Much like how Black Mage functions when it uses Astra Fire until it depletes all its MP and then recovers with Umbral Ice spells.

    While in Stagnant Light phase, all your attacks and abilities all change to light themed attacks and abilities while your Ravenous Darkness phase changes them all to darkness themes.

    For weapons, Gourmand would use a large fork and knife simultaneously as its weapons of choice. And as for what type of Job it would be amongst the trinity, I can see it being either a Tank class that balances both defense and offense or Melee DPS.
    (1)
    Last edited by Soge01; 01-04-2022 at 04:33 PM.

  3. #103
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    With the story and dynamis.... I was getting a psionic ranged dps vibe potential. Non-elemental ranged dps. Since our character was said to sense dynamis and could hear thoughts... it seems we might be an entelechy.... so makes sense.
    (0)

  4. #104
    Player
    banatine7's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Freya Karrigan
    World
    Omega
    Main Class
    Sage Lv 90
    While I haven’t read the rest of the thread, I’ll just say my ideas for what I’d like to see I. Each of the 3 roles:

    For healer, I’d like to see Green Mage. With the removal of the DoTs from SMN we could use a DoT focused class, so why not make it a healer? Since Green Mages revolve around applying various buffs and de buffs, could be a fun support healer.

    For tanks, I’d like to see a Barrier Mage. I know Barriers are already a healer thing, but I’m not sure what a better name would be, and I would just like to see an entirely magic themed tank class.

    And for DPS? I’m actually not too sure, it feels like we already have all of the ‘iconic’ weapons represented, but a dynamis-themed class would be cool, maybe something FF9 based (IIRC Trance was supposed to be all about surges of emotion? So a class the relies on a Trance phase could be nice)

    And super pie in the sky pipe dream? Beast master as a limited job. I know it won’t happen because they’ve said in the past how much is a pain it is to make pet classes work, but you can’t make me stop wanting more limited jobs!
    (0)

  5. #105
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    * Blitzer - Scouting job, blitzball weapon...
    * Green Mage - Tank job, greathammer...
    * Shaman - Casting job, toli/mirror weapon...
    * Corsair - Aiming job, dual hexaguns (because snake eyes)...
    * Sender/Ancient - Healing job, monk spade weapon...
    I've noticed another thing that needs considering when making new classes, and that is what the weapons are actually called and if we still have enough variety of design space left to name things. Because jobs don't have a *single* weapon; they have a weapon *archtype* that incorporates several similar-functioning weapons.

    For example, RPR lays claim not just to scythes and war scythes, but also sickles and Zaghnals. SGE seems to draw more widely from beads/stones, getting milpreves, but also syrinxi, dzi, and wings/pendulums. PLD has scimitars, Monk has cesti and tonfas, NIN has swordbreakers, etc. etc.

    For this reason, I think Corsair actually won't happen because pistols and revolvers are primarily what MCH weapons are termed and I don't think the devs could eek out COR names avoiding those terms and resting mostly on "flintlocks" (which I believe MCH also has at least one of). Yes, Corsair *could* get scimitars from PLD who stopped using them, but that would feel more NIN and would be missing out on a primary feature of the pirate job fantasy. Same thing with cannons--maybe a tad more likely than scimitars given cannoneer was an actual job, but again what a weird direction to take that job fantasy.

    Green Mage will also be difficult since WAR has one "hammer" and one "war hammer". But I think it's not totally gone because 1) WAR does not have multiples of either termed weapon; 2) the term that could comfortably apply to most GRM weapons could be "greathammer" without stepping on toes; and 3) there are yet other terms for variations that GRM could still use like "sledge," "maul," "morningstar", and even "mace" or "bell." So I am still predicting a strong chance of GRM because there is still a lot of design space, even though WAR is a soft GEO with a lot of earth-shaking moves.

    Blitzballer, Shaman, and Sender/Ancient are all fine. Shamans could have reflectors: mirrors, glasses, nealika, tolii. Sender/Ancient could probably eek out more blunt polearms in addition to spades.

    And then on top of that, I would predict that we will very likely see a whip class at some point that uses chains, scourges, flails, sjambok, bolas. I *suspect* BLU would have used this instead of a cane if the devs didn't have some idea in mind for whips, so I'm guessing this may end up being a Beastmaster weapon or retooled into a new non-limited job. It could reach into a magic job if necessary.

    And even though I struggle to think of fun mechanics and animations surrounding it, there is quite a lot of unused design space for one-handed blunt weapons (clubs): cudgels, shillelagh, and since PLD hasn't used Macuahuitl in a while that could resurface. It would have to be a melee job and not a caster though, otherwise the whole point of having blunt weapons is lost.

    So that sums up my safer job predictions, I think:

    * Blitzball (Blitzer)
    * Greathammer (Green Mage)
    * Spade/Polearm (Yuna/Aerith original job)
    * Reflector (Shaman)
    * Whip/Flail (Beastmaster/Trainer?)
    * and maybe a Club (???)
    * Nix on Corsair unless we get a weird Cannoneer job
    * Nix on Judge until I figure out wth the naming conventions would be
    (0)
    Last edited by SeverianLyonesse; 01-10-2022 at 12:11 PM.

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    For this reason, I think Corsair actually won't happen because pistols and revolvers are primarily what MCH weapons are termed and I don't think the devs could eek out COR names avoiding those terms and resting mostly on "flintlocks" (which I believe MCH also has at least one of).
    Odd thought: Barring the general fix of just calling the weapon set's (especially for multi-weapon users like a pistol-and-blade) "<Job>'s Regalia", you could now call a given Corsair set... a belt (since both the sword and pistol would be attached thereto). Sorry, sorry; I'll show myself out.

    Green Mage will also be difficult since WAR has one "hammer" and one "war hammer".
    Note: Gladiator/Paladin had daggers until Rogue/Ninja was added, at which point they were offloaded to Ninja and new weapons were given to GLD for the overlap. The same would probably occur for Warrior's hammers is a true hammer-based class were added. Barring that, it's likely the new job would take the larger or more 'normal'/'default' span of names, while WAR would be stuck with stuff like "Greatmaul".

    Personally, though, I've always preferred the idea of a Green Mage as a cranky old druid with a cudgel or a heavy, slightly magically reshaped branch or staff (again, good for beating people with, rather than anything fancy), especially since BLU has already been constrained to pimp-canes anyways.
    (2)
    Last edited by Shurrikhan; 01-07-2022 at 12:17 PM.

  7. #107
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I bet they add 2nd Scouting dps
    (1)

  8. #108
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Odd thought: Barring the general fix of just calling the weapon set's (especially for multi-weapon users like a pistol-and-blade) "<Job>'s Regalia", you could now call a given Corsair set... a belt (since both the sword and pistol would be attached thereto). Sorry, sorry; I'll show myself out.
    I cringed lol. It's not...impossible? But even when we look at jobs that have peripherals or belts, the weapons are termed by the main hand weapon. Machinist has pistols/revolvers. Astrologian has planispheres/torquetums. Even RDM has rapiers and hangers as opposed to foci.


    Note: Gladiator/Paladin had daggers until Rogue/Ninja was added, at which point they were offloaded to Ninja and new weapons were given to GLD for the overlap. The same would probably occur for Warrior's hammers is a true hammer-based class were added. Barring that, it's likely the new job would take the larger or more 'normal'/'default' span of names, while WAR would be stuck with stuff like "Greatmaul".
    Agreed, they could do this in the case of several subweapons, especially ones that aren't used much any more like macuahuitls and scimitars, or in the case of one-offs like WAR's hammer/war hammer. Though in both cases I could see why they might just leave the models as they are and just allow exceptions to exist. In the case of older ARR weapons, I don't think the devs would spare the resources to make new models for such old content. And in the case of weapons that just came out for WAR, I don't see the devs replacing content they just released when they could have just waited two years to release the same weapons. MCH still has one bayonette/gunblade if I recall even after GNB released. It's not a total travesty if a weapon bleeds over here or there.
    (0)
    Last edited by SeverianLyonesse; 01-07-2022 at 12:35 PM.

  9. #109
    Player
    Thaciscokidd's Avatar
    Join Date
    Sep 2015
    Posts
    531
    Character
    Alfimi Einst
    World
    Golem
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Johaandr View Post
    I bet they add 2nd Scouting dps
    Yeah and Beastmaster kinda fits the melee agility job thing. I just don't want it to be a limited job but on the other hand they could just make it a melee summoner and use the summoner engine to make use of multiple pets..
    (0)

  10. #110
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    I just want a job which uses a big hammer so I can flatten my enemies. Viking from FF3 could work.

    I doubt this would happen, but I wish they would give archer a split job upgrade like SMN/SCH with a selfish dps job. The ranger job from the series would fit in well.
    (1)

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