Sorry to bring this back up, but it's not.
Mitigation adds current and maximum eHP. It is not, itself, eHP. eHP is eHP. There's a perfectly functional term for it; we don't need to conflate the two.
Mitigation is the amount by which the impact of an attack or span of attacks on your actual HP pool will be reduced. Barriers, temporary max-and-current-HP increases, and percentile mitigation are all mitigation. All mitigation is a form of barrier, max-and-current-HP increases, or percentile damage reduction.
Nor is mitigating 30% damage equivalent to having 43% more eHP generally; it affects only healing received and consumed over that duration. Any HP not consumed within that duration did not amount to a greater per-point value.
Healing adds eHP, up to its existing cap, but is not mitigation, because it cannot also increase maximum eHP. That's why we have separate terms for it.
There is no such thing as a reactive mitigation. You cannot later reduce the damage of what has already hit you. You can only heal its effect.
There is mitigation, which must always precede damage to affect it but is not capped (because it increases maximum eHP), and there is healing, which can be used at any time one is alive but is capped.
There is no need to turn two distinct things (mitigation and healing) into adjective+noun forms of the one term ("proactive" and "reactive" mitigation, especially given that the latter is paradoxical).
They exist only in what games also give them sufficient mitigation. Healing, which does not increase max eHP, does not remove the need for sufficient max eHP. The moment they lack that on the basis that "their mitigation is just reactive" (again, paradoxical), they end up barred from any serious content.This is why drain tanks exist in several games.
:: We've hashed this out already, and I doubt I will ever convince you, to use an earlier analogy, to call blue "blue" and red "red" instead of "cool purple" and "warm purple" respectively, so please do ignore me.
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On the larger topic:
Yes, more DRK self-healing, please.



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