Quote Originally Posted by Lauront View Post
Speaking as someone who does not main a healer (outside of picking up one for PVP) and what puts me off about them, this is one of those things. Not only are you capable of putting out massive amounts of healing fairly easily, with a lot of content not even requiring it, but the other part of it, the dps rotation, is essentially 1 dot 1 nuke 1 gcd or some slight variation on that theme. Looking at it from a learning ladder perspective, content outside of the sort you mention (ex, savage etc) is trivially easy to heal through. You barely need to make use of much of your toolkit barring a few instants/OGCDs here and there. If you're not nurturing a base level of competence in your playerbase, this will seep through into harder modes as well over time, particularly if there is a threshold of clearing expected to consider them worthwhile to add as content (I realise Yoshi does not hold ultimate to this requirement.) If/when I decide to do raiding in EW, I think I'll probably stick to a dps.

As a point of story immersion (and this game prides itself on its story), it's gotten to the point where a lot of story fights can't really do a good job of conveying the boss's power - the Endsinger one, for all she was hyped up to be, felt like a total joke, and with some of the prior ones they needed contrivances besides mechanics to help make the boss feel dangerous. I almost want them to just implement trusts for trials and dungeons across the board, so that you can do a DF version as an alternative that isn't so utterly braindead in normal mode.
Speak for yourself, that boss my trial wiped on multiple times before we cleared it. It was EXTREMELY hard for a boss fight, that and zodiark.