Here is a new example, I have 258 friends connected That I have known on many games and guess what, 0 play final fantasy, and the others disconnected, I have never seen them played to FFXIV
Yes, creates a map oriented towards PvPvE, in connections with the wolf's lair.
As the game is not at all oriented with free PvP that all the players already present will not only gain an extra pvp space but a new kind of players. Who will RAID with you surely so everything is beneficial for all. Square Enix earns more money, you earn more friends and suddenly, You please the to the players who are impossible for them to play on a game 100% in peace, and project themselves further than 1 week because he's going to go crazy and let off steam on another game and stay there, Because there is a subscription here and suddenly 100% satisfaction is imperative for everyone.
Now that I have been able to try the pvp, we are on vacation and I do not advance on the waiting time which will surely be longer, in holiday time, a paladin tank its starts in 2~5 minutes. So to see..
But yes I now confirm that this game needs a DLC with a PvPvE system as I already explained in the previous page with NeoBahamut in the center, the center = event 1x / week who will give a mercenary buff and Outside the fortress will be accessible in permance , with some Full Active Time Event (pvp enabled), So for those who win the event (33% of players max/week) will be able to be Hired as a "mercenary" and receive items just incredible compared to the amount of mercenary money, earned. For example; 50credit /hour spent helping the weakest (new players or not), The mercenary buff of the 7 days.