That Monk dash skill was pretty cool to be honest. Almost Ninja like.
http://youtu.be/46IwCiZ2WXQ?t=1m37s
Chimera and the Ant Queen looks cool.
But really disappointed it looks like Copperbell, Come on SE! where is the variety in the zones ?
It looks a lot more fun than Darkhold thats for sure, I just hope it doesn't turn out to be a trainfest.
Thats not exactly an official list, so some could be incorrect, also saying True Thrust is a DRG ability throws doubt into my mind, seeing as I use that to begin a forward combo on my LNC.So I'm guessing that there will be more than just 5 skills being added to jobs?
Because that dash move wasn't included in that one list that was going around.
Here it is: http://www.ffxivpro.com/forum/topic/...ew-job-skills/
Nothing was said about existing class actions becoming job exclusive after the patch.
There was an official job action list that's why.... He/she is asking is it more than 5.Thats not exactly an official list, so some could be incorrect, also saying True Thrust is a DRG ability throws doubt into my mind, seeing as I use that to begin a forward combo on my LNC.
Nothing was said about existing class actions becoming job exclusive after the patch.
THERE IS NO SOLUTION!
People want difficult battles but as soon as they start getting their asses handed to them on a platter they think to themselves "Hmmm what classes can I stack in order to get by this much faster/easier."
I would like to add don't forget it would be IMPOSSIBLE that their LS/Group are not l33TS and by no way, shape, or form can they be complete trash that need to practice on their skills. You know because sitting around town all day crafting, PLing, XP parties, or reading the forums is the perfect way to become leet at your class/job.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
None of the Dragoon's attacks or the BLM's spells show in red in the log, just as it is now. The only thing I know of that shows up by default as red is enemy hostile actions and people outside of your party. People inside your party's damage shows up as yellow.
Either it is part of an ability name from the chimera, or it is someone outside the party (but no one on radar and an instance). Most likely a tail attack?
The Warrior takes 2783 damage shortly after, and appears to be the only behind the Chimera when the attack goes off.
Last edited by Murugan; 03-07-2012 at 11:02 PM.
Of course there is a solution, impose a penalty if you have too many of the same class.
Take their frikkin "strength in numbers" away.
Looks fun and the chimera looks amazing, didnt think we'd see that mob until 2.0! =D
I have to say that I am however slightly disapointed in even more recycled trash mobs(I would have loved to see some Ant beastmen or something unique but I guess thats asking for too much intil 2.0) and a somewhat dull locale(same sandy cavern as copperbell).
Seing jobs in action looks very good, can't wait ^_^
Also I'm really hoping it has its own unique music, the darkhold/totorak soundtrack has ran its course for me.
But as long as the instance is challenging and fun I can always mute music and play some other BGM("Run maggoth, run" would fit well for this lol) ^^
Mobs are always recycled until expansions or if they are adding a completely new areas in every single MMOs.Looks fun and the chimera looks amazing, didnt think we'd see that mob until 2.0! =D
I have to say that I am however slightly disapointed in even more recycled trash mobs(I would have loved to see some Ant beastmen or something unique but I guess thats asking for too much intil 2.0) and a somewhat dull locale(same sandy cavern as copperbell).
Seing jobs in action looks very good, can't wait ^_^
Also I'm really hoping it has its own unique music, the darkhold/totorak soundtrack has ran its course for me.
But as long as the instance is challenging and fun I can always mute music and play some other BGM("Run maggoth, run" would fit well for this lol) ^^
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