
I like to think that the only reason the playstyle was what it was then, and not this fast action driven mmo jump ropey thing was impart due to technical limitations. As our technology evolved, so did the mmo.Fair enough... but it was a different paradigm, where the "holy trinity" was tank/heals/slow,CC .... so it was a different playstyle. Not as twitchy. It feels like the more jump rope extreme FFXIV gets the more like an FPS the fights feel like.
Considering the turn based roots of FF, it's quite a different style.





Probably partly right. I remember having to stare at the wall when coordinating AoEs mezzes with my fellow raid enchanters because we couldn't look at anything else without lagging. But we also had 72 cats to herd and if there are punishing mechanics constantly multiple members of each group, the raid will fail. So older MMOs relied more on random attacks than the patterns we see in XIV and heavily on boss cues or sometimes just prior knowledge from trial and error. Every raid guild took their assorted strategies to the grave since we were all competing and there wasn't just one true strategy that was always used.
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