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  1. #31
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo the weapons are just mixed, I honestly don't like most of them this tier.
    The NIN ones are also a wtf to me, looks like toothpics.
    (0)

  2. #32
    Player
    Scott's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    344
    Character
    Scott Randyll
    World
    Omega
    Main Class
    Dancer Lv 100
    DMG maybe isnt the best but I really enjoy playing it.

    I was a Dancer in FFXI
    I am a Dancer in Real life
    and I switched to Dancer in XIV the moment it was released and dont play anything else since and don't plan to chance ever, but yeah a bit more DMG or a better Heal would be nice. Or even a Raise Tango.
    (5)

  3. #33
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    I still think that with every hit of the chakrams, it should trigger a tiny group heal. Maybe just a few hundred HP each time, 1k when crit, but enough to be more than fluff and to offset the missing damage.
    (1)

  4. #34
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Or just you know more damage
    (1)

  5. #35
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shironeko_Narunyan View Post
    I still think that with every hit of the chakrams, it should trigger a tiny group heal. Maybe just a few hundred HP each time, 1k when crit, but enough to be more than fluff and to offset the missing damage.
    That seems like a lot of pointless and unnecessary overhealing. Incoming damage to a full party isn’t nearly high enough to warrant something like that.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #36
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Yea, but who cares? It's just a side effect, and it helps with splash damage. DNC isn't supposed to be a true healer.
    (1)

  7. #37
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shironeko_Narunyan View Post
    Yea, but who cares? It's just a side effect, and it helps with splash damage. DNC isn't supposed to be a true healer.
    Because adding pointless mechanics to jobs is pointless? I’d also rather not give the developers another excuse to support tax an already overtaxed job.

    If you want more utility on DNC that’s fine, but at least make it meaningful utility. A 90% overhealing mechanic isn’t meaningful.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #38
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    It's not pointless, just situational. You'd be able to heal autos from mobs, supports the healers by enabling to squeeze in a bit more damage here and there, because they don't have to top up the party.
    (0)

  9. #39
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shironeko_Narunyan View Post
    It's not pointless, just situational. You'd be able to heal autos from mobs, supports the healers by enabling to squeeze in a bit more damage here and there, because they don't have to top up the party.
    No, it’s pretty pointless. You aren’t accomplishing anything by overhealing…

    You can also top up the party with oGCD regens or heals. You don’t need a physical ranged to do a mini-heal every attack for the party. Not with healers being stupidly overpowered in terms of their healing… And incoming damage being so ridiculously low…
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #40
    Player
    TristanX's Avatar
    Join Date
    Sep 2021
    Posts
    202
    Character
    Rhythalia Everlight
    World
    Tonberry
    Main Class
    White Mage Lv 90
    It would be funny if they add Eddy Gordo style from Tekken 7.
    (0)

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