All I want from DRK is for Living dead to stop causing grief for my friends.
All I want from DRK is for Living dead to stop causing grief for my friends.
The only thing what i truly dislike about DRK, is the way it is designed. It has way too many similarities to WAR and the few things they dont share in common, are either lolgimmick abilities such as TBN and Dark Missionary or simple placebo effects such as bloodweapon and salted earth.
It is rally sad and funny at the same time, that Squeenix might understand the concept of a DRK in a lore perspective, but cant utilize the idea of a "selfless tank" in a gameplay perspective.
At this point I'm just waiting for a cooler tank to come along so I can jump ship. I've been on this boat since HW and I'm tired of being treated like this. Its like whoever is designing the job doesn't want us to have anything nice or have fun. What does DRK have of fun that the other tanks can't do better or more often?
The problems begin all the way from level 30 and they don't ever truly go away. Every person I get asking me for tanking advice I point them to another tank. Leveling as a dark knight is painful, just painful. The late game isn't much better. Whoever is designing tanks should have a sit down with the community. There's no way this kind of person can look at someone in the eye or is completely detached from reality. There's no way they'd simply allow someone so bad at their job for this long.
Last edited by Mekhana; 01-05-2022 at 08:12 PM.
I'm almost waiting for Rune Knight to be back as a tank for that too.
One of the reasons i dislike so much current DRK is how Delirium was treated since the release of the job, originaly a combo finisher you togle with soul eater if you have DA aviable for it or not allowed a less static GCD gameplay. Then Delirium become a buff that consume 50 blood to grant instant MP and extend Bloodweapon duration, basically a conversion tool but still something unique, and now Delirium is just a worse Inner release like if having a mechanic entirely copied from WAR except for all the bonus that make IR being nice is something aceptable considering how much they have already take away from the job.
Delirium is currently the worst treatment the job has suffered making it look like DRK is only worthy to never have anything unique but worst version of mechanics present on other jobs being Delirium and in some degree Living shadow the most obvious ones.
The real problem is that DRK will be played in trials as, primarily, an off tank because it feels exactly like ShB and it’s a known and for DPS. Sqex will likely not adjust anything on DRK if no changes are done across the board with other tanks. If WAR or PLD are buffed then I will expect defensive or sustain buffs to DRK.
SE doesn’t seem to get what they took from DRK and why it’s players are frustrated. There’s no way they play DRK. It’s almost like they add something to DRK as a testing job then, if it’s a hit, they pass it out to the rest of the tanks in it perfected form while leaving DRK gutted or the same.
I mean, doesn't need to be about elemental weaknesses anymore. Rune/Mystic Knight has had several incarnations. (and it'd be a great job from thavnair or dalmasca)
Don't even get me started on Dark Missionary. The skill that GNB gets an identical version of but GNB gets it sooner...The only thing what i truly dislike about DRK, is the way it is designed. It has way too many similarities to WAR and the few things they dont share in common, are either lolgimmick abilities such as TBN and Dark Missionary or simple placebo effects such as bloodweapon and salted earth.
It is rally sad and funny at the same time, that Squeenix might understand the concept of a DRK in a lore perspective, but cant utilize the idea of a "selfless tank" in a gameplay perspective.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
So couple things.
1: No class is the same as it was in HW today. This isn't a Dark Knight thing, is a "three expansions later" thing.
2: Maybe if all the Dark Knights think they are not tanky enough now they shouldn't have all whined like little girls about not being the best tank DPS in ShB, just saying.
3: At this point in the games meta Dark Knight is easily the best off tank, they are far and away the best tank DPS, The Blackest Knight is a god like targetable mitigation tool that can add free DPS for the DK, and Oblation is another new targetable mitigator that even has a somewhat low cooldown and works off charges. PS you know that Dark Mind is really strong for off tanking too right, because what kind of damage is most likely to be hitting the raid not the main tank? Magic.
I am sorry you don't like EW DK, but talking like the class "has nothing" and the devs "don't know what to do with it" just shows that you (and most Dark Knight players) have no idea what you are talking about. It is obvious the devs knew exactly what they wanted for DK in this expansion, and frankly they achieved it.
My only Dark Knight complaint is the abilities are rewarded at stupid levels and basic fundamental skills are not given to them soon enough. I love going into a level 50 dungeon for example and only having two aoes, no aoe combo, and no method of regening mana with aoe other than blood weapon. Not having my real bread and butter mitigation tool TBN is nice too. It isn't like every other tank has a resource free aoe combo and a third aoe that costs no resources by 40-45 or anything.
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