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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    All I want from DRK is for Living dead to stop causing grief for my friends.
    (4)

  2. #12
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The only thing what i truly dislike about DRK, is the way it is designed. It has way too many similarities to WAR and the few things they dont share in common, are either lolgimmick abilities such as TBN and Dark Missionary or simple placebo effects such as bloodweapon and salted earth.

    It is rally sad and funny at the same time, that Squeenix might understand the concept of a DRK in a lore perspective, but cant utilize the idea of a "selfless tank" in a gameplay perspective.
    (6)

  3. #13
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    At this point I'm just waiting for a cooler tank to come along so I can jump ship. I've been on this boat since HW and I'm tired of being treated like this. Its like whoever is designing the job doesn't want us to have anything nice or have fun. What does DRK have of fun that the other tanks can't do better or more often?

    The problems begin all the way from level 30 and they don't ever truly go away. Every person I get asking me for tanking advice I point them to another tank. Leveling as a dark knight is painful, just painful. The late game isn't much better. Whoever is designing tanks should have a sit down with the community. There's no way this kind of person can look at someone in the eye or is completely detached from reality. There's no way they'd simply allow someone so bad at their job for this long.
    (4)
    Last edited by Mekhana; 01-05-2022 at 08:12 PM.

  4. #14
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I'm almost waiting for Rune Knight to be back as a tank for that too.
    (0)

  5. #15
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    One of the reasons i dislike so much current DRK is how Delirium was treated since the release of the job, originaly a combo finisher you togle with soul eater if you have DA aviable for it or not allowed a less static GCD gameplay. Then Delirium become a buff that consume 50 blood to grant instant MP and extend Bloodweapon duration, basically a conversion tool but still something unique, and now Delirium is just a worse Inner release like if having a mechanic entirely copied from WAR except for all the bonus that make IR being nice is something aceptable considering how much they have already take away from the job.

    Delirium is currently the worst treatment the job has suffered making it look like DRK is only worthy to never have anything unique but worst version of mechanics present on other jobs being Delirium and in some degree Living shadow the most obvious ones.
    (1)

  6. #16
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    The real problem is that DRK will be played in trials as, primarily, an off tank because it feels exactly like ShB and it’s a known and for DPS. Sqex will likely not adjust anything on DRK if no changes are done across the board with other tanks. If WAR or PLD are buffed then I will expect defensive or sustain buffs to DRK.

    SE doesn’t seem to get what they took from DRK and why it’s players are frustrated. There’s no way they play DRK. It’s almost like they add something to DRK as a testing job then, if it’s a hit, they pass it out to the rest of the tanks in it perfected form while leaving DRK gutted or the same.
    (3)

  7. #17
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Kalaam View Post
    I'm almost waiting for Rune Knight to be back as a tank for that too.
    The systems just don’t exist in ffxiv like they do in ffxi to make that a reality. But, if somehow they could make it work, I’d play it.
    (3)

  8. #18
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I mean, doesn't need to be about elemental weaknesses anymore. Rune/Mystic Knight has had several incarnations. (and it'd be a great job from thavnair or dalmasca)
    (1)

  9. #19
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anhra View Post
    The only thing what i truly dislike about DRK, is the way it is designed. It has way too many similarities to WAR and the few things they dont share in common, are either lolgimmick abilities such as TBN and Dark Missionary or simple placebo effects such as bloodweapon and salted earth.

    It is rally sad and funny at the same time, that Squeenix might understand the concept of a DRK in a lore perspective, but cant utilize the idea of a "selfless tank" in a gameplay perspective.
    Don't even get me started on Dark Missionary. The skill that GNB gets an identical version of but GNB gets it sooner...
    (5)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  10. #20
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    So couple things.

    1: No class is the same as it was in HW today. This isn't a Dark Knight thing, is a "three expansions later" thing.
    2: Maybe if all the Dark Knights think they are not tanky enough now they shouldn't have all whined like little girls about not being the best tank DPS in ShB, just saying.
    3: At this point in the games meta Dark Knight is easily the best off tank, they are far and away the best tank DPS, The Blackest Knight is a god like targetable mitigation tool that can add free DPS for the DK, and Oblation is another new targetable mitigator that even has a somewhat low cooldown and works off charges. PS you know that Dark Mind is really strong for off tanking too right, because what kind of damage is most likely to be hitting the raid not the main tank? Magic.

    I am sorry you don't like EW DK, but talking like the class "has nothing" and the devs "don't know what to do with it" just shows that you (and most Dark Knight players) have no idea what you are talking about. It is obvious the devs knew exactly what they wanted for DK in this expansion, and frankly they achieved it.

    My only Dark Knight complaint is the abilities are rewarded at stupid levels and basic fundamental skills are not given to them soon enough. I love going into a level 50 dungeon for example and only having two aoes, no aoe combo, and no method of regening mana with aoe other than blood weapon. Not having my real bread and butter mitigation tool TBN is nice too. It isn't like every other tank has a resource free aoe combo and a third aoe that costs no resources by 40-45 or anything.
    (1)

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