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  1. #61
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Rayeda View Post
    This, so much.
    Not worth the devs' time to pander to such a small minority of FFIXV's players .. SE have said the percentage of 14's players who do 'mythic' content is even less than WOW's percentage and that is barely in double digits.
    (1)

  2. #62
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Mythic+ is likely the most toxic system I have ever seen in an MMO and Ive been playing them over 20 years. It would be the worst thing they could possibly add to this game. As others have already pointed out, any difficult dungeons the game has had in the past led to outcry to the point I still see people moan and grown if roulettes give them certain ARR dungeons. You think you want it, and some of you do. But most of you actually, really dont.
    (1)

  3. #63
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lily_Skye View Post
    we need mythic plus dungeons
    Mythic plus dungeons are where mmo's goes to die when there is nothing else in the game interesting enough to retain players + cattering to gil and run sellers.
    (5)

  4. #64
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Pintsized View Post
    Not worth the devs' time to pander to such a small minority of FFIXV's players .. SE have said the percentage of 14's players who do 'mythic' content is even less than WOW's percentage and that is barely in double digits.
    35% of JP playerbase have cleared E4S.
    (0)

  5. #65
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,560
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lily_Skye View Post
    we need mythic plus dungeons
    M+ is a toxicity generator³. I would not introduce it in FF14.

    Cheers
    (3)

  6. #66
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Anything's a toxicity generator if you try hard enough.
    (0)

  7. #67
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,560
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BaconBits View Post
    Anything's a toxicity generator if you try hard enough.
    M+ has the aspect that you can lose something that you have already achieved: your mythic keystone can become deplated even if it is not your fault. That is the reason why webites like raider.io exist. The players try to minimize the risk that it could happen. FF14 does not have such mechanics AFAIR. And i would not introduce them.

    Cheers
    (4)

  8. #68
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Larirawiel View Post
    M+ has the aspect that you can lose something that you have already achieved: your mythic keystone can become deplated even if it is not your fault. That is the reason why webites like raider.io exist. The players try to minimize the risk that it could happen. FF14 does not have such mechanics AFAIR. And i would not introduce them.

    Cheers
    I'd rather have what Makeda suggested on the first page of the thread in the off chance SE does release dungeons that require more than a pulse tbh. Apart from the two deep dungeons we have, XIV is severely lacking in challenging 4-man content. It'd be nice to see an optional dungeon every once in a while that's a step up from the story dungeons we usually get.

    Also, didn't know you actually write "Cheers" at the end of all your posts, thought it was your signature lol.
    (0)
    Last edited by BaconBits; 01-05-2022 at 11:40 PM.

  9. #69
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    I think no one would be opposed to having optional, harder dungeons in a roulette. As long as they offer incentive to run them (Basically decent rewards/glams/etc), people would do them. I'd love some challenging dungeon content. I'd love trash that you couldn't pull wall to wall and has mechanics.

    It's important to remember that, for it to be successful I think, it has to remain an optional mode for one.

    The second, is there needs to be no negative consequence for failing at them other than just the pure wasted time aspect. (This is where the toxicity in Mythic+ comes from)

    The third, is chests within the dungeon on side paths need to be worth going down to explore. How about adding minions/mounts to them? We already cycled older minions/mounts into the Grand Company reward system. That'd at least make it WORTH going down the path. Or higher level non-junk crafting mats?

    As long as the content is an optional mode, people shouldn't complain about it. There has to be a positive response to it, though. The reason why the devs abandon a failed experiment is from outcry of the community. The forums are the primary method of feedback, but not the only one and it's only a small slice of the overall playerbase. When the devs look at the % of players running whatever content, they know what to prioritize and focus on.

    Things like abandon rates for dungeons like Toto, Cutter's, Aurum, etc are higher, thus they got away from that dungeon design.
    (0)

  10. #70
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ArkenaeuxBelmont View Post
    I think no one would be opposed to having optional, harder dungeons in a roulette. As long as they offer incentive to run them (Basically decent rewards/glams/etc), people would do them. I'd love some challenging dungeon content. I'd love trash that you couldn't pull wall to wall and has mechanics.

    It's important to remember that, for it to be successful I think, it has to remain an optional mode for one.

    The second, is there needs to be no negative consequence for failing at them other than just the pure wasted time aspect. (This is where the toxicity in Mythic+ comes from)

    The third, is chests within the dungeon on side paths need to be worth going down to explore. How about adding minions/mounts to them? We already cycled older minions/mounts into the Grand Company reward system. That'd at least make it WORTH going down the path. Or higher level non-junk crafting mats?

    As long as the content is an optional mode, people shouldn't complain about it. There has to be a positive response to it, though. The reason why the devs abandon a failed experiment is from outcry of the community. The forums are the primary method of feedback, but not the only one and it's only a small slice of the overall playerbase. When the devs look at the % of players running whatever content, they know what to prioritize and focus on.

    Things like abandon rates for dungeons like Toto, Cutter's, Aurum, etc are higher, thus they got away from that dungeon design.
    That kinda sounds like PoTD and HoH but with some tweaks, and personally I'm really hoping they release another deep dungeon but I'm not sure if they will since the content tends to prove unpopular compared to Eureka type content
    (1)

    Watching forum drama be like

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