To a extent, youre correct, Job balance will always require some Jobs to be stronger than others, because of the necessity of a Meta having to exist, but despite sounding rather contradicting, Healers and Tanks can both be balanced and staying inbalanced and fullfilling their role at the same time, ill provide you with examples.
There are, at least from what ive observes in my time with MMOs in general, two ways of "balancing" Healers and Tanks in PvP that would make them work in both 1vs1 scenarios, as well as group fights: "by design" and "artificially".
-With Artificially, i mean in order to counteract the ideology of a Tank being sturdy and a Healer keeping things and itself alive (which makes it by nature overpowered), over-usage needs to be punished.
A example for this would be "healing sickness" on Healers. Healing sickness is a debuff that is being applied everytime someone is being healed, which reduces healing recieved by a certain amount for a few seconds (like, up to 10 seconds). It wont reduce the initial Heal recieved, but any healing that would follow in a short amount of time and said debuff WILL stack if you try to spam Heals on the same target over and over, forcing the Healer to use other means (like Shields, Buffs, crowd control effects, debuffs and so on) to buy time, until it can Heal again (said Heals, are usually quite potent, because of the sickness debuff, to even things out).
On a Tank, a similar example would be a Parry Skill which would work in a similar fashion. On FFXIV terms, it could work as follows: You gain a buff (similar to Retaliation) which lasts a couple of seconds that puts you into a "stance" for like up to 10 seconds. IF you get hit during that time, you gain advantages such as increased defense, a shield, Lifesteal effects, you name it. BUT if you dont get hit during that time, it will provide a debuff on you in a similar fashion as mentioned before. That does not mean that Tanks shouldnt have any defensive cooldowns as it is fashion, but more on this on the next Point, which is
Post 1/2, because too many words.

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