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  1. #81
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    I know it won't happen but I would a pure selfish DPS bow job, I have always enjoyed bow aesthetics but the bard element just puts me off too much, something Ranger or something would be cool
    (3)

  2. #82
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andy_T93 View Post
    I know it won't happen but I would a pure selfish DPS bow job, I have always enjoyed bow aesthetics but the bard element just puts me off too much, something Ranger or something would be cool
    I think it's as good of a time as any for that because of the influx of WoW players. Some classic niches like that would really help them feel at home.
    (0)

  3. #83
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by dustdjinn View Post
    Please bring in Geomancer, I tired of being teased for it. I need a magical dps Geomancer asap.
    You have Summoner literally casting aoe wind and earth spells using magical rocks.

    I don't understand why people still think Geomancer would actually contribute to job diversity at this point. SMN basically stole their niche with the EW overhaul.

    Propose something we *don't* already have, like say a caster that uses primarily water- or light-based spells.

    (Same thing for everyone proposing Rune/Mystic Knights when we have RDM (enchanted blade), SAM (wind/ice imbuement), GNB (fire/lightning imbuement), DRK (darkness imbuement), and PLD (light imbuement)).
    (4)
    Last edited by SeverianLyonesse; 01-04-2022 at 06:39 AM.

  4. #84
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK rework, the rest be damned.
    (1)

  5. #85
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DamianFatale View Post
    Blue Mage was a terrible addition, and we don't need another one.
    Says you, but it was pretty well received. The problem was that they didn't expand upon it like they said they would. Maybe they will soon, I'm not holding my breath.
    (0)

  6. #86
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    You have Summoner literally casting aoe wind and earth spells using magical rocks.

    I don't understand why people still think Geomancer would actually contribute to job diversity at this point. SMN basically stole their niche with the EW overhaul.

    Propose something we *don't* already have, like say a caster that uses primarily water- or light-based spells.

    (Same thing for everyone proposing Rune/Mystic Knights when we have RDM (enchanted blade), SAM (wind/ice imbuement), GNB (fire/lightning imbuement), DRK (darkness imbuement), and PLD (light imbuement)).
    I would expect Geomancer to use more water spells.
    They've gone the whole onmyoji, feng-shui route for Geomancy so far, feng-shui literally meaning wind-water.

    Besides some kind of ground based skill like Doton, and maybe a stoneskin-like utility skill, the main rotation should be wind and water.
    (4)

  7. #87
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Sniper, basically physical ranged BLM with slow casts but high potency and long range.
    See SWTOR for a really cool Sniper class.

    Edit: It could even be an Assassin, with a Sniper Rifle.
    NIN doesn't rly cover that, there's very little about it that comes across as '' Assassin ''.
    Hide even feels a bit tacked on tbh, it's mostly just a lore quirk than anything in regards to the gameplay really.

    It'd be cool to get a Sniper Job with Assassin themed skills.
    (1)
    Last edited by Kolsykol; 01-04-2022 at 09:11 AM.

  8. #88
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    I would expect Geomancer to use more water spells.
    They've gone the whole onmyoji, feng-shui route for Geomancy so far, feng-shui literally meaning wind-water.

    Besides some kind of ground based skill like Doton, and maybe a stoneskin-like utility skill, the main rotation should be wind and water.
    If the only functional difference between GEO and SMN is a few water spells versus fire spells, I don't think that's a sufficiently strong case to introduce a GEO job. Not to mention I don't know why you would call it a "Geomancer" if it primarily used wind and water spells but no real earth spell focus. The feng shui connection works for theming enemies in a dungeon, but becomes pretty thin when you try to translate it to a job arsenal alongside SMN which now has 2/3 of their expected kit.

    Idk, the whole idea is too convoluted to me. One, because I wouldn't call a "wind-and-water" mage a geomancer just to toe the lore line. And two, because the lore itself is all over the place between whether they are Eastern AST, Eastern WHM, or something else entirely.

    As far as I can tell, Swallow's Compass was a deliberate concession that the devs believed Geomancer didn't have much potential as a job. At the time, CNJ/WHM had a similar spellkit, and even as we have phased out Aero/Stone, Summoner just came right back in to take up all that freed up design space. At this point I don't want the devs to cram another earth/wind job down our throats when there are less elementally-restricted concepts they could be designing. Nor would I really want the creativity of Swallow's Compass to be diluted by allowing us to play GEO vs. Geomancers.

    It could happen though. People miss the Stone/Aero White Mage. I could maybe swallow a GEO more if it were made a DPS-y Healer instead of a DPS.
    (0)

  9. #89
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    A pure gunner job class with no magitek attached. Either a dual wielder or sniper wielding type.
    (2)

  10. #90
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Some things I would like to see:
    -A more whimsical Puppetmaster (that isn't a limited job)
    -Mascot from X-2 >w>
    -Green Mage
    -A job that uses nature magic (seeing as WHM is now a light user now)
    -A whip using job
    -A crossbow using job
    -A job from the Fae on the First
    -More rarely used jobs in FF's history or jobs that are unique to characters from past FFs
    (0)

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