
Originally Posted by
Halfgeeek
I posted this OP a few months ago, without much end-game experience, in the pov of a newbie.
Since EW, I've had the opportunity to experience current end-game content at min-ilvl, and using the PF to obtain 580 gear sets for tank, dps & healer. I've thought on this topic, since it's not exactly a simple one (difficult to please the masses, whilst catering to the core).
But I have to agree, many of you who complain about the simple DPS kit are correct.. though partially.
Healing EX1 & 2 with randoms in week 1 was a lot of fun as people mess up mechanics constantly. Even now in farm parties, you get the odd wipes, though its becoming less & less demanding on the healer, as expected. People over-gear, they know all the mechanics. There's little left for a healer to do besides spamming 1-2 and chase after higher DPS.
But this malaise is not a problem with the healing kit itself. It's a flaw in the encounter design. As a healer, you thrive (or the demand put on you to perform) in chaos, but as time goes on, encounters being set mechanics, little to no randomness, means order is achieved, moreso if you're with a static.
The obvious suggestion is to give healers a more complex DPS kit. But I understand why YoshiP thinks its a bad idea. Complex DPS kit mixed with healer chaos of early content experience will raise the barrier of entry higher for the majority of players.
More dynamic encounter design would be better for every role, making the content stay chaotic (& fun, challenging) for longer. But I think devs are afraid to go down this route, diverging away from the formula that worked for them so far.
SAGE is a huge missed opportunity. Other roles have jobs with varying degrees of complexity. Right now for healers, all have simple DPS options. SAGE could have been that DPS-focused healer devs promised, with a fancy DPS rotation & kit but in the end, its just a simple on the DPS front, IMO. Sad panda.