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  1. #11
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NanaWiloh View Post
    I agree its over done and character death has no impact when its wanted or expected. Even worse done far to often character deaths should few and far between. With no expectation or want foe their death.
    As a player and consumer of media for many years, I am pretty much jaded due to constant exposure and over-used of death. These days I consider it's a fool errand for any media to try and try to directly provoke me. That's why I much prefer the current style FF14 took in the last 2 expack. They can not make me "feel" directly, but they can make me believe how the NPC feel.


    2.0 and 3.0 had NPC dying left and right, and for the most part none had really impact for me:

    - Milfilina was a meme character. In fact back then I thought the writer decided to kill her off just because how unpopular she was.
    - Moenbryda's death left no impact on me, the most was "it's a pity she's kinda cool".
    - Haucherfant: followed pretty much the same template as Moenbryda - hype up just to be killed, in what I still consider one of the most stupid and pointless death scene in the game to date.
    - Papalymo: probably the ONLY meaningful death that doesn't feel forced.
    - Lady ice-heart: neutral. Not a bad death, but doesn't feel wholly necessary, and feel she would have much more contributing to the story had she still live.
    - Oh and don't forget, more than half of the Scion was wiped out even before we hit 50, and another chunk kicked the bucket prior to 3.0. Do I remember them? no.


    Up until now deaths have been used as a cheap devices the same manner newspaper slap on image of children and women to get sensationalized article. 5.0 and 6.0 seem to depart from that style, and instead of trying to make me feel for the death directly, it try to make me feel for how the NPCs feel to a much better effect.

    - I don't care about Tesleen, just a random friendly chick. But I can believe how devastate her death to Allise
    - I didn't care about Moenbryda's death, but seeing how it tortured Urienger all those years and finally got his release was one of the best scene in the game. I can speak with confidence that even if Urienger himself die I wouldn't feel as much.
    - Arenvald is being handled how I think Ice-heart should have been handled. Yeah he could have kicked the bucket, but by keeping him alive we can see he's adding more to the story.
    (7)

  2. #12
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    63
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    As a player and consumer of media for many years, I am pretty much jaded due to constant exposure and over-used of death. These days I consider it's a fool errand for any media to try and try to directly provoke me. That's why I much prefer the current style FF14 took in the last 2 expack. They can not make me "feel" directly, but they can make me believe how the NPC feel.


    2.0 and 3.0 had NPC dying left and right, and for the most part none had really impact for me:

    - Milfilina was a meme character. In fact back then I thought the writer decided to kill her off just because how unpopular she was.
    - Moenbryda's death left no impact on me, the most was "it's a pity she's kinda cool".
    - Haucherfant: followed pretty much the same template as Moenbryda - hype up just to be killed, in what I still consider one of the most stupid and pointless death scene in the game to date.
    - Papalymo: probably the ONLY meaningful death that doesn't feel forced.
    - Lady ice-heart: neutral. Not a bad death, but doesn't feel wholly necessary, and feel she would have much more contributing to the story had she still live.
    - Oh and don't forget, more than half of the Scion was wiped out even before we hit 50, and another chunk kicked the bucket prior to 3.0. Do I remember them? no.


    Up until now deaths have been used as a cheap devices the same manner newspaper slap on image of children and women to get sensationalized article. 5.0 and 6.0 seem to depart from that style, and instead of trying to make me feel for the death directly, it try to make me feel for how the NPCs feel to a much better effect.

    - I don't care about Tesleen, just a random friendly chick. But I can believe how devastate her death to Allise
    - I didn't care about Moenbryda's death, but seeing how it tortured Urienger all those years and finally got his release was one of the best scene in the game. I can speak with confidence that even if Urienger himself die I wouldn't feel as much.
    - Arenvald is being handled how I think Ice-heart should have been handled. Yeah he could have kicked the bucket, but by keeping him alive we can see he's adding more to the story.
    I agree, I think death is a cheap way to get an emotional payoff out of the consumer. While I don't think every character should survive every life or death situation, there's so much you can do with character development. But that development ends when the character dies, and whatever emotional intensity comes with their death is now the extent of that character's effect on the story, unless you do a fakeout but even that cheapens the emotional impact of the death. I'm okay with them using death sparingly, as it increases the weight when they actually do kill a character off. Fakeout deaths are another problem, but if Endwalker is any indication hopefully they are starting to move away from that.
    (3)

  3. #13
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,478
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    death just for having death is bad. but the way they did it didnt let me feel the danger. thancred dissapeared in a way you know he will return. and when estinien dissapeared too... at that point it was just obvious they will return.
    for it being the end with the highest stakes ever i felt pretty little danger.
    (5)

  4. #14
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    On the atb subject the mash button to keep the gauge full from emptying..stupid. I personally dont blame disabled people or those who are annoyed by it if they use a autoclicker. If the devs got issue with this well...make keeping the gauge from emptying easier or get over people using a autoclicker.
    (0)

  5. #15
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Wherever the story goes from here, rely on it to (continue to) jump the shark.
    (2)
    Last edited by Misplaced_Marbles; 01-03-2022 at 09:49 AM.

  6. #16
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raven2014 View Post
    No, it has been so overdone in media that the only thought it will provoke for me is a dreaded sense of cringed.
    Agreed, im tired of having characters killed off "just cause i dislike them" or "emotional attachment", specially when its forced and/or done wrong.
    Bittersweet endings are just so....zzzz and forced nowadays.
    (2)

  7. #17
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    They should have killed off every character and then had the game end with a cutscene where the warrior of light takes off their virtual reality headset to reveal we were just playing sword art online the whole time.
    (0)

  8. #18
    Player
    Veridiano02's Avatar
    Join Date
    Sep 2021
    Posts
    20
    Character
    Veridian Veridianis
    World
    Ragnarok
    Main Class
    Dancer Lv 90
    Many people nowadays are iching to have characters dying left and right. And I don't get it. As many said before, there are many ways to create dredd, urgency, sorrow and bitter without killing off a character that can be developed further. Keeping people alive doesn't just say a lot of the hero's skills, but it get them become more and more interesting as far as they grow their personality. Plus, once that personality keeps growing and you learn to enjoy those characters, scenes like

    [SPOILER]

    Having Zenos takes over your body and go to "meet" the scions and the duy that follows become even more emotional.
    (1)

  9. #19
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Veridiano02 View Post
    Many people nowadays are iching to have characters dying left and right. And I don't get it. As many said before, there are many ways to create dredd, urgency, sorrow and bitter without killing off a character that can be developed further. Keeping people alive doesn't just say a lot of the hero's skills, but it get them become more and more interesting as far as they grow their personality. Plus, once that personality keeps growing and you learn to enjoy those characters
    One of the clearest evidence about the new direction the writers taking is with Fordola IMO. Really annoying minor character 4.0 that could have been killed, either to provide sense of justice, retribution or have her go out in a fit of redemption. But the story kept her around and develope her slowly. Now, she's one of those character that I'm curious where and how she can grow.

    M'naago said it best at the end of the quest line: if you die now, you are everything they say you are, and you are everything you believe you are. But live, and you can become someone different!

    Basically, a death character would be nothing more but a static effigy to be reminded of once upon a time, a living character is the one that can tell a story.
    (0)

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