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  1. #1
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.

    That said, if they do add a new job, I could see another ranged physical, purely because there are now less jobs in that category than all the others (though it is tied with caster if you don't count BLU). What I really want is one, just ONE melee that doesn't have positionals. I don't like them, they're irritating, and they make certain fights more frustrating than fun - fights that would otherwise not have that extra layer of frustration. Make a melee mage or something idk just give me ONE melee job that doesn't need to play some BS shuffle game on top of y'know, doing their rotation and dealing with mechanics while maximizing uptime.
    (29)

  2. #2
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Avidria View Post
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.

    That said, if they do add a new job, I could see another ranged physical, purely because there are now less jobs in that category than all the others (though it is tied with caster if you don't count BLU). What I really want is one, just ONE melee that doesn't have positionals. I don't like them, they're irritating, and they make certain fights more frustrating than fun - fights that would otherwise not have that extra layer of frustration. Make a melee mage or something idk just give me ONE melee job that doesn't need to play some BS shuffle game on top of y'know, doing their rotation and dealing with mechanics while maximizing uptime.
    I don't see the end of new jobs coming soon. There are still classic Final Fantasy staples, and plenty of new job ideas they have yet to implement. They also need selling points for each expansion, and without something major like new jobs, or a new race, I don't see people getting as excited.
    (8)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,847
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avidria View Post
    Honestly, and this might be an unpopular opinion, I don't want them to add more. We have 19 combat jobs, 20 if you count blue mage, and 11 DoL/DoH for 31 total. That's 5 combat gear sets + 2 non combat + 19 class specific artifact sets. They've already scrapped individual class quests, and the role quests we got in EW are barely tangentially related to our jobs at all, if you squint a little. Now I'm no game dev, but it does seem like the decision to stop doing individual class quests might be tied to the number of jobs we've gained - 10 since the start of ARR if my count's right. Even with the later job stories being more condensed because those jobs start at higher levels. I'd rather they focus on the jobs we already have, or even on other things - like actually doing class story quests again, or even on cosmetic things like updates to the races we already have or just general QoL/UI updates.
    I agree. rather have them work on what we have and make them better than adding some new shiney for people to flock too.

    lets face it, every job they add, tends to remove abilities from something else. I would want them to spend time fixing the current jobs, get those set up, and then decide if they want new jobs and come up with skills not stolen from other jobs.
    (6)