I swear to the Twelve, I will start to Math at you all if I have to in order to prove why this is not a simple problem to solve without significantly reworking FFXIV's combat system (to the point it will no longer be FFXIV's combat system). And if I do so, it will be in typical Packetdancer manner: in sufficient depth that I will need to break it into multiple posts or else link a Google Doc.
Consider that a promise and/or threat as suits your personal preferences. :P
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
The people who need to read it, won't.I swear to the Twelve, I will start to Math at you all if I have to in order to prove why this is not a simple problem to solve without significantly reworking FFXIV's combat system (to the point it will no longer be FFXIV's combat system). And if I do so, it will be in typical Packetdancer manner: in sufficient depth that I will need to break it into multiple posts or else link a Google Doc.
Consider that a promise and/or threat as suits your personal preferences. :P
If kicking "deadweight" players or leaving when grouped with a bunch of them was such a problem like some here claim, most Expert roulettes wouldn't go without someone getting kicked or leaving. A lot of players are so incompetent at the game that they might as well be that mythical sprout with three abilities many here are trying to protect. We already have "no damage spells" healers and "less damage when a tank" dps, and usually they are just carried through content without much fuss.
Leaving incurs long enough of a penalty that for many it wouldn't be worth it for a dungeon run. It happens in MSQ/ARs, where the run itself can be longer than the penalty, but you have to put real effort into being bad to make a dungeon run last more than 30 minutes. And kicking is also not a simple option since you have to wait until 10 minutes has elapsed, no loot is being rolled on and no combat is happening. On top of potentially having to wait for a replacement which, once again, might take longer than just finishing the run with our hypothetical sprout.
I do find it surprising that SE aren't prepared to torpedo their own combat system and make all new players feel completely powerless in most leveling content just so some players can regain their dopamine button for that roulette they do once a day, a real head scratcher that. Scaling potencies alone wont be anything close to a good solution and not all abilities rely on potency for their efficacy. Tanks would have more mitigation, healers would have more healing and DPS would have more pew pew buttons.
At this point you have two options, either make syncing players far more powerful than level appropriate players or have a situation where syncing players have to work much harder, and to a much higher skill level than level appropriate players. There is no perfect 3rd way.
If syncing bothers you so much, don't do it. Nobody if forcing you. I don't sync on BLM because it's a pain in the ass, it's not hard to NOT do something.
Think about what you're saying.If kicking "deadweight" players or leaving when grouped with a bunch of them was such a problem like some here claim, most Expert roulettes wouldn't go without someone getting kicked or leaving. A lot of players are so incompetent at the game that they might as well be that mythical sprout with three abilities many here are trying to protect. We already have "no damage spells" healers and "less damage when a tank" dps, and usually they are just carried through content without much fuss.
Leaving incurs long enough of a penalty that for many it wouldn't be worth it for a dungeon run. It happens in MSQ/ARs, where the run itself can be longer than the penalty, but you have to put real effort into being bad to make a dungeon run last more than 30 minutes. And kicking is also not a simple option since you have to wait until 10 minutes has elapsed, no loot is being rolled on and no combat is happening. On top of potentially having to wait for a replacement which, once again, might take longer than just finishing the run with our hypothetical sprout.
"It won't be SO BAD that players will kick newbies or eat a penalty."
You're conceding that the state of the game WILL be worse than it currently is, but not bad enough that the roulette addicts will give up their habit.
Disagreed, imagine being a new player and doing copper bell mine and everyone is doing flashy mc boom boom and you're hardcasting fire1.
You are never going to make the lower level content enjoyable for everyone, best thing they can do is make it quicker to get through them. Give everyone an AoE at level 15 and 30, and give healers and tanks more tools at the lower levels. Yay you just normalized larger pulls and made the lower level dungeons that much quicker to finish.
Well, quite logically there are more "roulette players" than "first time sprout players" in those low level dungeons. Otherwise the whole point of roulette would be moot. Between having more people unhappy because their shiny abilites are taken away and their jobs feel like flavorless husks and less people being unhappy that a player 60+ levels ahead of them happens to be more efficient at the game, I would choose the option that makes more people happy. Simple.
I do not deny the technical difficulty of such system and accept that it can indeed be insurmountable.
As I've aluded earlirer, the real solution is to make all jobs not feel awful when synced. I'm fine with having very few buttons at Sastasha (I still insist that every job should have an AoE at that point though). But not having gauge at all in Bardam's Mettle is unacceptable. And the argument that some jobs just shouldn't be played when synced like the poster above me is presenting is simply asinine.
Thank you, I do try.
I fear you might have misunderstood my point though, I simply used BLM as an example as it's a job even I hate to snyc down on as it is uniquely bad at level sync content. Most jobs aren't anything like as annoying so while I just get on with it if I want to do sync'd content on most jobs, my red line is BLM. It annoys me, so I just don't do it. It's more of a, if you don't like it, don't do it, kind of comment.
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