Interesting ideas, though I'm not sure I get the concepts...

Quote Originally Posted by Haseno View Post
A Melee Orientated Damage-To-Heal Based Healer: Either with a 1h Mace/Offhand weapons or a 2h Hammer. For the MMORPG's veterans, think of Warhammer Online's Warrior Priest
What is a "damage-to-heal" class? I have not played Warhammer. Like, you smack an enemy with your mace and a portion of the damage heals a nearby ally? Or every time you deal damage it gradually fills a resource you can use for special healing spells, sort of the opposite of the WHM Blood Lily mechanic? It has potential. Imagine having your full healing potential contingent on dealing enough damage. Could be a problem to play in difficult content, or content you're new at and don't have a great iLevel, where you need to focus more on healing or learning mechanics rather than "green DPS."

A 2h Hammer Tank: Hard hitting, slow attacks. With some great crowd control.
What are "slow attacks" in FFXIV? Melee attacks with a cast bar? Or a 4-second GCD? Why do we want to be slow? There's room for it, sure. We have BLM after all, with all their build-up investment, and Ley Lines discouraging movement. There could be a melee/tank that operates on the same concept. I don't think it would appeal to me personally, but perhaps some would like the flavour.

A Bladed Staff Melee DPS: No explanation needed. Weapon speaks for itself.
I mean, that's just a weapon and not a class/job, but sure. Sounds fine. I am assuming you mean like a glaive, guandao, or naginata type of thing. I think I would rather see a great class concept come first, and an appropriate weapon to suit the theme of it second.

What are some class concepts you'd love to see?
I really like the idea of classes that venture a bit outside of their assigned role, such as Red Mages having a heal and a revive, Dancers having a small group heal and damage mitigation, etc. In terms of theme, I would love to see a "Druid" class, although I realize it's never been a thing in Final Fantasy before and the Conjurer lore sort of explores that "nature" flavour already. I just really enjoy playing a Druid in D&D, as it felt like I could do anything -- damage, healing, utility, buffs, and control. Bonus points if they let you "wild shape" into an animal form, maybe even become a bear and handle aggro for a short while if the tank dies. Could take some inspiration from WoW and give us a unique "travel form" animal in place of a mount?