Truth be told sometimes it feels like Sage is a melee healer as it is. Even if we don't consider the point blank AoE spam since it doesn't come up much during boss fights... we often like to be in close to melee range anyway for Phlegma.
Yeah I was going to mention the physical ranged quests too.
Of course, he'll only come back when the animators have finished the new spel- I uh, I mean when he's finished his pilgrimage to learn more.
Also Gosetsu was the preview NPC for Samurai during Heavensward, so this specific character has a precedent for it.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I undertsand that dragoon is essentially a bladed staff user, because that is what a spear is. but as a spear/staff addict who does not like dragoons kit, I would love this so much. honestly just a staff would be sick, because for some reason the concept of hitting things with long sticks activates the feel happy part of my brain. Or a double ended staffblade thingy? Idk what it's called, but like the darth maul lightsaber. That would also be super cool.
The other thing I long for is an alchemist/chemist. Either as a healer or maybe a ranged dps? I don't know what the gameplay mechs would be like (though my friend was talking about how it would be super cool to have a healer with the same concept of dancer's standard step or ninja mudras, where you chain together different buttons to like mix up potions that you'd throw at the boss, which I would love), but I just really love the concept and possible aesthetic of the class. Like I just really want to play a potion mixer person while dressed like a plague doctor or something.
Basically the WoW Holy Palidin and Mistweaver Monk as they were changed to be in 9.0
This is literally the ONLY THING I miss from leaving WoW. The melee healers. Especially the fistweaving mistweaver monk - funnest class design ever. It may have been F-tier despite having the highest healing throughput in the game, but it was insane fun and was my first time ever parsing as 'orange' in global rankings for a raid tier (because I was one of 2 people playing it worldwide, but lets pretend it counted...).
My Charr Warrior in Guild Wars 2. Used a hammer for years past its expiration date. Another F-tier concept but you haven't played a Chad-Warrior in ANY game until you've heard the sound effects of that hammer smacking thinks around. Unfortunately you were only a Chad in your mind...
My GW2 Elementalist - which is my 'Living Story main' over there. Except I play her as a melee spell caster most of the time. Speaking of which... we need a melee caster.
My GW2 Thief - there's an elite spec that lets you be a melee staff user. This is another one of those concepts that is routinely common in a lot of fantasy both eastern and western that is for some odd reason missing in most video games...
Other Concepts:
Just to bring in highlights from above.
A melee caster. GW2 has several of them - so rather than list out ideas I'll just say "look at some vids of that game".
A melee healer. WoW has 2 of them right now - given that both are new to 9.0, I suspect both will be gone by 10.0... Last time I had a melee healer before this was in City of Heroes with some off-brand concept I had put together. It's my favorite style of gameplay and I want it back. There's one in Overwatch too - but that's a first person shooter game and not an MMO.
Give me those 2 and I'm basically done. Everything else is optional.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
I don't know why people think a melee healer couldn't work in this game. Lol.Basically the WoW Holy Palidin and Mistweaver Monk as they were changed to be in 9.0
This is literally the ONLY THING I miss from leaving WoW. The melee healers. Especially the fistweaving mistweaver monk - funnest class design ever. It may have been F-tier despite having the highest healing throughput in the game, but it was insane fun and was my first time ever parsing as 'orange' in global rankings for a raid tier (because I was one of 2 people playing it worldwide, but lets pretend it counted...).
My Charr Warrior in Guild Wars 2. Used a hammer for years past its expiration date. Another F-tier concept but you haven't played a Chad-Warrior in ANY game until you've heard the sound effects of that hammer smacking thinks around. Unfortunately you were only a Chad in your mind...
My GW2 Elementalist - which is my 'Living Story main' over there. Except I play her as a melee spell caster most of the time. Speaking of which... we need a melee caster.
My GW2 Thief - there's an elite spec that lets you be a melee staff user. This is another one of those concepts that is routinely common in a lot of fantasy both eastern and western that is for some odd reason missing in most video games...
Other Concepts:
Just to bring in highlights from above.
A melee caster. GW2 has several of them - so rather than list out ideas I'll just say "look at some vids of that game".
A melee healer. WoW has 2 of them right now - given that both are new to 9.0, I suspect both will be gone by 10.0... Last time I had a melee healer before this was in City of Heroes with some off-brand concept I had put together. It's my favorite style of gameplay and I want it back. There's one in Overwatch too - but that's a first person shooter game and not an MMO.
Give me those 2 and I'm basically done. Everything else is optional.
Give us another melee (be it Red melee or Blue melee) with a flexible ranged phase/GCDs and it'd hardly be an issue. Moreover, the same issues have been claimed for every serious raid environment in which melee healers have appeared, and yet they've done fine despite that so long as they have even a smidgen of flexibility and compensatory utility.I don't think a melee healer would ever really work in a raid situation, at least not while positioning for mechanics is still a thing. Generally there are only 4 spots safe for melee, and 2 of those are taken by tanks. Most groups split 4 melee 4 ranged, 2 tanks, 2 melee dps, 2 ranged dps, and 2 healers. That would reduce group composition flexibility.
Red Mage is a ranged with very occasional melee constraints. A "melee healer" would likely be the other way around, but with slightly greater frequency of available ranged (in its case) phases.
Neither is new. Holy Paladin has been melee since Legion (well before then, technically, if min-maxing it) or arguably Cataclysm. Mistweaver and Fistweaving (more powerful originally) have been a thing since Mists, when its class (Monk) was introduced. Holy has been meta since. Mistweaver has done fine so long as its damage and healing have also been fine; it's been off meta over 9.x merely because its throughput had been terrible. As the prior has now been melee for 3 expansions (soft-melee for 5 expansions) and the latter has always been melee, they are not likely to go away any time soon.
Last edited by Shurrikhan; 01-02-2022 at 05:31 PM.
Any job that uses a whip. Let me be the Belmont I always wanted to be.
hmmm i look at the weapon they can add more than class at this point, since everything is open...
- double pistol
- double axe, especially with the new continent having american indian society.
- hammer, mace, morning star
- spear and shield, it's a classical with the templar of ffta or phalange from history
- double sword
especially with the 4th boss of pandemonium i was where is belmont!!!
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