True, if all goes right, never need it. Rather do the healing myself if the healer dies.
True, if all goes right, never need it. Rather do the healing myself if the healer dies.
It already had significant costs, though, which EW already increased by giving its alternatives 40% the healing of Clemency (if cast on self). There was no need to remove its bonus from Req, especially if they're going to have it still consume Req stacks.
If it were a sustain tool that rotationally got that bonus for free, I'd understand, but it wasn't. It was a tool useful only in emergencies, because it was far from free.
happy new year im already drunk as fuck! cause EU, hopefully they fix dark knight soon! o/
Better to have the option, over not having at all
Was lookin around the XIV reddit n such and found this clip https://www.youtube.com/watch?v=k7XrGmA4SOs this DRK died with a DoT on him while Walking Dead was up, meaning he can't go below 1 hp unless it's a specific mechanic that you can't invuln. Now this has happened to me as well during the 1st EX when he casted Phobos later down the fight when it was just me and 2 DPS alive (was just going to show my friend the rest of the fight etc) and I fell over when I had Walking Dead on but just the bleed from Phobos.
Reason i'm posting this is did anyone else experience this bug? I haven't been hearing many people talking about it but I just thought I was lagging because the servers were laggy today on my server.
Edit: BTW Don't click on this link if you HAVEN"T finished EW as it's a spoiler from the last dungeon.
Last edited by Awful; 01-01-2022 at 12:56 PM.
I been in so many situations where my healer dies and I'm stuck slowly dying as DRK
numbers that bad aren't, sadly.
NIN's parse numbers for instance are, however. Expect a significant response on tuesday for NIN.
Now, what I will say is this is a limited scope. I'm sure SE also has metrics for total # of players leveling jobs, usage in high end duties, usage in dungeons for expert roulettes, and overall gleaming of PFs and paying attention to what tanks are in parties, as well as how many DRK's appear in duty finder.
EDIT::
https://www.youtube.com/watch?v=IXMTLM19JZw
'member berries tastin' real good right about now.
Last edited by WhyAmIHere; 01-01-2022 at 01:44 PM.
Shhhhhhh I'm high on hopium rn...numbers that bad aren't, sadly.
NIN's parse numbers for instance are, however. Expect a significant response on tuesday for NIN.
Now, what I will say is this is a limited scope. I'm sure SE also has metrics for total # of players leveling jobs, usage in high end duties, usage in dungeons for expert roulettes, and overall gleaming of PFs and paying attention to what tanks are in parties, as well as how many DRK's appear in duty finder.
PLEAAAAAAAAAAAAAASE YOSHI PLEASE LET AT LEAST THIS BE LOW ENOUGH
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What monk got in EW was what I thought was going to happen to drk after the rework.
I liked the rework and believed it was for the better even if it’s bare bones. The gameplay is much more smooth (not you blood weapon) compared to SB and laid the perfect foundation to build back up with the new darkside, blood, and mp.
But the devs did nothing. There is nothing to compensate for the loss of dark arts beside just having ogcds to press and it’s repeating the same issue that caused the rework in the first place. A complete lack of direction for the job besides just adding more. People liked dark arts? Let’s add dark arts to everything and increase mp generation! Drk got lots of ogcds? Here have three more and an extra button for you shitty defense when everyone else gets an upgrade!
I get that it’s a tank and can’t have complicated job mechanics, but you can at least be a little creative instead of copy and pasting things straight from another job in the same category. And not to mention giving our old mechanics to newer jobs but done right.
Some parts in me want to believe that this is all done on purpose just so they can rework it again but that is yet to be seen. If ast can get reworked two expansion in a row I don’t see why drk can’t.
Or at least attempt to create the illusion people are receiving something better on the other end.
Tanks can have "complicated" mechanics. Not when your average player fails on CT or WoD. I guess it really is convenient for these developers since they don't play tanks. Incredibly selfish of them not to hire developers that know how to make tanks and healers unique.
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