Just gonna make a list of my ideas;
- Add a cure potency to CS so it can be used for healing like Drain is, feels so weird that they both restore the exact same amount of MP but only the AoE version has any healing on it.
- Add a regen to Dark Mind, so it's not a worthless defensive in at least half of the game.
- Add a cure to Blood Gauge abilities, would be thematic and would make Delirium more useful then just "IR lite," hell, if it scales per enemy hit like Bloodwhetting then this would solve a ton of problems.
- Make BW either charges or a trait. Putting BW on a charge system, either 5 charges on 60 secs or maybe 3 charges on 30 secs, would certainly be a MASSIVE upgrade to it's annoying state now, but why not just remove the MP gain on Syphon and make BW a trait so all spells and skills grant MP? Doesn't even have to be 600 MP per use either, lower it to 400 MP or something, but a more steady flow of MP would simply make the class feel so much better. Then give Syphon like 10 Blood Gauge to make up for the loss of that on BW use, which would also slightly help sustain with my previous idea.
- If the above is followed and BW becomes a trait, maybe add a couple extra charges (w/ duration ofc) to Delirium, since there would be no more "BW phases" in rotation, and would give it something over IR cause right now it's just a worse ability, especially since WAR also gets Rend off of IR.
- Give Stalwart at lvl 70 or earlier..... cause... come the fuck on already....
- Remove the downsides on LD. I think the ability needs a full rework but that ain't happening. With all the other tank invulns now being 10 secs without any sort of drawbacks (aside from GNB shooting themselves lol), LD should be standardized as well. Keep the first part as is, the actual Living Dead part, but when going into Walking Dead just make it a 10 secs of "can't be reduced past 1 HP" like WAR or even "impervious to most attacks" like GNB. Does that remove some of the uniqueness? Ofc! But why does that matter? Every other invuln is being "standardized" except LD, and this change would honestly just make the ability comparable, the fact that the DRK can't even control whether it lives or dies is the problem, so without any sort of rework to the ability just removing the dependency entirely would be enough.
- Finally, give DRK a trait early on that makes it's SKS count towards it's spells. Having max GCD on it's AoE and Unmend just feels shitty, not a huge problem, mainly if BW is also made a trait or given charges since that's where a lot of the issues arise, but for thematic reasons I do think keeping them as spells is preferable to most, and this trait would simply allow this to stay while not needlessly nerfing the DRK AoE.
- Bonus, Enhanced Unmend is as worthless as everyone with common sense thought it would be. Maybe remove it for the previous "SKS=SPS" trait idea, idk, but this trait will forever go unnoticed in gameplay anyways.