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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Molly_Millions View Post
    now somebody tell me that a 200% damage increase doesn't matter.
    It's situational though, it depends on the type of monster and its level.

    Kaeko mentioned to just parse furryfoot and whiskerwal but whats the point, yes you see how the damage works but isn't it overall damage that matters.

    If the DPS over the whole fight was a constant 200% then I would have to agree that stats and gear mattered, but it doesn't work like that.

    Of course 10% extra damage across the whole fight is Something but is it enough to make the effort for.

    When you start adding everyones DPS together with 10-20% it does start to make a much bigger difference though.

    But at what point is it considered enough to be worthwhile.
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    Last edited by Jinko; 03-07-2012 at 02:13 AM.

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinko View Post
    It's situational though, it depends on the type of monster and its level.

    Kaeko mentioned to just parse furryfoot and whiskerwal but whats the point, yes you see how the damage works but isn't it overall damage that matters.

    If the DPS over the whole fight was a constant 200% then I would have to agree that stats and gear mattered, but it doesn't work like that.
    I think the increase percentage (being relative) should be towards the MOBs total HP and not based on per hit damage....
    So instead of saying I was doing 10 per hit and now I'm doing 30... thats a 200% increase you would say I am doing 20hp more per hit against a MOB with 10,000 HP (because the increase is linear, that is the only way to really compare increases universally)
    At which case the increase per hit is .2 percent of the MOBs total HP... makes your 200% seem a little insignificant
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    Last edited by Rydin; 03-07-2012 at 02:14 AM.

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    It's situational though, it depends on the type of monster and its level.

    Kaeko mentioned to just parse furryfoot and whiskerwal but whats the point, yes you see how the damage works but isn't it overall damage that matters.

    If the DPS over the whole fight was a constant 200% then I would have to agree that stats and gear mattered, but it doesn't work like that.
    But there is more to take into account than simply DPS over all mobs. You have to consider how quickly you can take down moogles right after the song. While those two easier moogles are still up for the lesser equipped party, they will be taking more damage than a party that takes them down faster. It can be a snowball effect from there.
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