


Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV



A Physical Ranged Rocket Launcher job.
Mages have Smn as their "Magic dealer with stupid mobility and Phy Ranged DPS", this job would be the "Non-mobile Physical ranged that does caster level DPS".
The turret Physical Ranged if you will, like BLM.
Makes sense that they would have the strongest Physical Ranged job, given the lore and their tech.
IMO I'd rather they do another Monster Hunter Crossover that added jobs based on weapons from that game when looking for a job that played that way. Heavy Bowgun would fit this role as it was less mobile than Light Bowgun and Bow but had access to artillery shells and more potent specials while being a bit less squishy. They could give us a Gunlance as a tank job while they were at it so we have a tank that can launch itself at a monster like a missile using blast dash. But that's probably more work than they'd want to put into a crossover. However I've seen stranger things in other titles.A Physical Ranged Rocket Launcher job.
Mages have Smn as their "Magic dealer with stupid mobility and Phy Ranged DPS", this job would be the "Non-mobile Physical ranged that does caster level DPS".
The turret Physical Ranged if you will, like BLM.
Makes sense that they would have the strongest Physical Ranged job, given the lore and their tech.


I’d want a magitek pet job.
Put out magitek bits and they’ll stay in place firing at whatever you have targeted. Put out small magitek pillars that emit an AoE field that buffs the party or debuffs enemies. Put out a giant “Boilmaster” coffeemaker that for some ungodly reason is the size of a refrigerator and equipped with flamethrowers.
Job gauge could be ceruleum that you would spend to put the various magitek devices out.
Yeah, it’s basically recreating pre-Endwalker summoner and then doubling down on it, at least to some extent, so it’ll never happen.
Still…
It pretty much is. It's inspired by Garlean tech, reverse engineered by Ishgardians.
And all of these other gunner/grenade launcher ideas are covered by MCH too.
The only open niche for more magitek now is a melee job, so I'd go for Nero's gunhammer. But that would be a maiming job and we need scouting next.

My biggest issue with machinist is that it's basically a gunner with very little in terms of machines. I mean yeah you have your turret/robot but 99% of the time you are doing your gun fu and shooting guns. More robots/mechs/inventions please.
I've seen plenty of people complain about the exact opposite, that MCH is too much machines and not enough guns. So I'm going to chalk it up to personal taste.
It has a flamethrower, drill and chain cannons, bioblaster, circular saws, whatever wildfire is (sticky bomb?) and a freakin robot.
Then it has three handgun weaponskills, a shotgun skill, and two ogcds that are debatable whether or not they're gun related or machinery.
I'd say it's pretty balanced between the two myself.




It's very similar to the "Bard vs Ranger" problem where they merged two concepts (in this case Machinist and Gunslinger) so they have two audiences they need to cater to that have competing desires.
I'm one of those that wants a gunner more than a Machinist, so the drill cannon / air anchor what-have-you doesn't do much for me. But the shotgun? Mmm. I love it. I'd be in pure joy if they brought the ammo mechanic back (or some mechanic having to do with tracking ammunition and the benefits it gives with reloads and etc as part of the kit, then again I'm one of the crazies who liked StB MCH) and honed in on the Gunslinger aspects, but as is that would leave people who like the Machinist aspects of...well, Machinist, out in the cold.



I want more interaction with the robot tbh.I've seen plenty of people complain about the exact opposite, that MCH is too much machines and not enough guns. So I'm going to chalk it up to personal taste.
It has a flamethrower, drill and chain cannons, bioblaster, circular saws, whatever wildfire is (sticky bomb?) and a freakin robot.
Then it has three handgun weaponskills, a shotgun skill, and two ogcds that are debatable whether or not they're gun related or machinery.
I'd say it's pretty balanced between the two myself.
Not liking how MCH is in EW, didn't seem to get much love this round.
They couldn't even bother to upgrade Queen or anything lmao.
Queen did get an additional finisher skill, but I suppose as it's all automatic anyway it's not substantial.
Basically just Shotgun and Chainsaw, with some minor QoL with the reassemble charge.
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