Results -9 to 0 of 4

Threaded View

  1. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Its more to incentivize actually doing the objectives on Secure AND Shatter. As is with Shatter and Secure, its more likely to see players from one or more teams just engage in drawn out fights and ignoring objectives on shatter and secure. Like its really not that uncommon to see in Secure only 2/3s of a team show up for mid when it comes to the drones when the remaining 3rd decide to try and steal and capture points instead.

    With secure and shatter its also this really awkward middle where both teams are basically dancing back and forth waiting for someone to get too close so they can get some battle high points, and basically waste time as they all wait for the next objective(s) to spawn. Not even Danshig has this problem as your just waiting for the points to be capturable and then the team just rides off to the next objective as there is always something to do.

    EDIT: Also losing 50% BH on death does actually have an impact based on the coordination of your team for frontlines due to the zerging nature of it and the randomized teams you get. If you have a team that doesn't do pvp well or isn't really engaging in the frontlines modes as its intended, then you might just end up in a downward spiral where sure you had 50 BH points, then you lose half, so your weaker in health and damage, and if you get caught out again, that gets reduced again further and reduces the players power.
    (0)
    Last edited by Chasingstars; 12-29-2021 at 07:12 PM. Reason: pointing out extra stuff