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  1. #91
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LariaKirin View Post
    The game is designed for the general playerbase. An average clear does not look like this.
    The better groups get at the content, the more likely it will be able to happen.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #92
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RinaShinomiya View Post
    Galaxy brain.



    If that's your approach then why come back to the boring healing at all and not stay at the far more exciting jobs.
    Don't be absurd. We want to heal and it to as it used to be. Actually, make use of our strong heals more than 1 minute every 10 minutes.
    (2)

  3. #93
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ashua View Post
    Don't be absurd. We want to heal and it to as it used to be. Actually, make use of our strong heals more than 1 minute every 10 minutes.
    You might've misunderstood me.
    All i'm pointing out is the paradoxical opinion of Brandedblade that when they get too bored of healer gameplay they just play a different job for a while and see that as a perfectly acceptable solution.
    While typing this in a thread about current endgame content being completed without a healer in its party composition and instead 2 tanks and 6 "exciting" DPS jobs.
    which they care so little about i really wonder what's the point of making void responses that contribute nothing to the discussion.

    I too would wish for healer gameplay to be more exciting but it feels like YoshiP (or who ever makes Healer Class design decisions) would rather uncharacteristically do the WoW Dev thing and decide what they think is best for us rather than listen to any of our feedback. This is as fruitless as getting the dev team to make Living dead not suck at this point.
    (6)

  4. #94
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by EaMett View Post
    Been the same every expansion tbh. They also said they weren't going to increase the healing requirements. So kinda hard for me to put my surprised Pikachu face on. Just same old.
    They did say they were going to increase healing requirements though. Did you see my post?

    We have been trying to make it so that healers are required to perform more heals. The content damage that you are receiving becomes a little more intense, so that healers are a bit more busy,” said Yoshida in the interview, via a live translator. “We are trying to make it so that healers are working a bit harder to do more heals in a battle encounter for sure, and that is kind of the trend that we are trending towards.”
    (2)

  5. #95
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sebazy View Post
    It's all hyperbole, unless you're a tank. Tell you what else is hyperbole. Suggesting you could clear HydEX's add phase easily without Tanks

    Granted, I'll give you the DPS point, that's kind of a byproduct of a game that asks even less of the DPS than it does the healers.
    Your objection is with the word "easily". Glad to see we agree.
    (1)

  6. #96
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    They did say they were going to increase healing requirements though. Did you see my post?

    We have been trying to make it so that healers are required to perform more heals. The content damage that you are receiving becomes a little more intense, so that healers are a bit more busy,” said Yoshida in the interview, via a live translator. “We are trying to make it so that healers are working a bit harder to do more heals in a battle encounter for sure, and that is kind of the trend that we are trending towards.”
    And yet people keep spreading misinformation like that in many posts

    I'm starting to think it's their intention to twist what the developer actually said to push their own agenda, especially those post asking for more dps options for healers.
    (0)

  7. #97
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by EaMett View Post
    Been the same every expansion tbh. They also said they weren't going to increase the healing requirements. So kinda hard for me to put my surprised Pikachu face on. Just same old.
    Just going to post this here... https://www.youtube.com/watch?v=kAbCjPPS1RQ

    Interview done in the Endwalker media tour. Healing question starts at 2:44 with reply at 4:25. Quote from yoshi-p, through his translator of course, "So with the fundamental thinking behind how we're adjusting healers, and this pertains to 5.x and beyond, we have been trying to make it so that healers are more - will require for them to perform more heals - so the content damage that you are receiving becomes a little more intense so that healers are a bit more busy."

    There's more after that of course, but safe to say that was a bit of a lie hmm?

    For example, looking at one of my EX2 Trial runs this weekend, we had a run that was a total mess, 8 deaths, people were drunk, etc. Looking at the healers, even in a terrible run, we had a WHM with 70%+ dps casts (Glare + Dia) and a Sage with 65% ish.
    (3)

  8. #98
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Let's assume that he isn't lying when he says that they are trying to push healers healing. It then becomes clear that there are other design goals that are coming into conflict with that.

    If I were going to ask questions, I'd start with asking how they resolve these conflicts, using these high skill healerless runs as a starting point.
    (0)

  9. #99
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Irenia View Post
    Let's assume that he isn't lying when he says that they are trying to push healers healing. It then becomes clear that there are other design goals that are coming into conflict with that.

    If I were going to ask questions, I'd start with asking how they resolve these conflicts, using these high skill healerless runs as a starting point.
    I don't think he's lying. What good would that do realistically? It's been said before that the combat design team is small and doesn't contain anyone that actively plays as a healer. There's just a severe lack of field knowledge about the role, and what happens is they make changes that sound good on paper without really testing them with the knowledge and experience of a healer main.
    (1)

  10. #100
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LariaKirin View Post
    Your objection is with the word "easily". Glad to see we agree.
    I'm just not saying it's impossible because you know how that goes in this game. Been there, done that myself.

    However, managing those adds, positioning them quickly and keeping agro off the healers strikes me as a pretty mighty challenge tbh. I'm legitimately not sure the agro side of it would actually be possible given the amount of healing a DPS is going to need to survive them for roughly a minute.

    So no, you don't get to put words in my mouth on this one thanks.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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