And yet people keep spreading misinformation like that in many postsThey did say they were going to increase healing requirements though. Did you see my post?
We have been trying to make it so that healers are required to perform more heals. The content damage that you are receiving becomes a little more intense, so that healers are a bit more busy,” said Yoshida in the interview, via a live translator. “We are trying to make it so that healers are working a bit harder to do more heals in a battle encounter for sure, and that is kind of the trend that we are trending towards.”
I'm starting to think it's their intention to twist what the developer actually said to push their own agenda, especially those post asking for more dps options for healers.




If I'm not mistaken I think we got some pretty mixed messages on healing between the different community interviews Yoshida did for Endwalker no?
I remember one of the earlier ones being really quite disappointing (Mr Happy's?) whilst he opened up and actually gave some interesting answers in one of the later ones (Zepla?).
How accurate and true to the game said answers are are of course rather questionable. I can't fault what Yoshida's done for this game but it's been shown on several occasions over the years that he doesn't always correctly understand it's finer workings.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I rewatched Mr.happy's interview (Q3:Glare Mage)and found no information regarding healing requirement. In fact, his question was specifically about dps tools for healers and the answer he got addressed said topic.If I'm not mistaken I think we got some pretty mixed messages on healing between the different community interviews Yoshida did for Endwalker no?
I remember one of the earlier ones being really quite disappointing (Mr Happy's?) whilst he opened up and actually gave some interesting answers in one of the later ones (Zepla?).
How accurate and true to the game said answers are are of course rather questionable. I can't fault what Yoshida's done for this game but it's been shown on several occasions over the years that he doesn't always correctly understand it's finer workings.
I understand the arguement that they failed to deliver the healing intensity we've been promised, but it's disheartnening to see people resort to twisting the statement from the developers just to make strong arguement.
No matter how true your reasonsing behind the disappointment in current healer, surely there're many other better evidence than quoting the statement which devs did not say?
Last edited by Aword3213; 12-29-2021 at 02:46 PM.

This is false, the same players would be complaining because the root of the problem is people just getting better and getting bored. Those dedicated players who reach the top will always be bored, and trying to make them happy is pointless, its best to appease the masses aka the non static try hard raiders and focus on the people who just want to play the game and clear. Case in point Ex1. Some people like myself choose not to learn Ex1 but follow the triangle, others want to learn the mechanics for themselves, so they can improve even if they can clear with a basic understanding of them by following the triangle.
HW was extremely difficult and very unfun for a lot of people to play, hence why the game has not gone back in that direction. You are the minority face that.
That is a vast exaggeration, those skills all are very strong but they are not up every instance you would want them, and you must manage other spells etc WHILE staying alive and avoiding death AND dpsing. I think the try hard static raiders really should try to see things from people like me who ENJOY the "one button spam" and still enjoy doing raids/savage/alliance/extremes. Clearing and farming them is still fun even if you think the job is boring. To us its not boring its exciting and involves lots of movement, thought, and high emotions. I can put on some music rap/lofi/house etc during a fight and really vibe it out.Idk, 5 unavoidable aoes over the span of 10 minutes isn't particularly challenging, especially considering there is conveniently new + strong healer abilities that let you ignore those instances of unavoidable damage too. (hint: lilybell, panhaima, macrocosmos etc.)
The fights looked pretty at least.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.




I'm just going to copy a post I made earlier since you seem to have missed it...I rewatched Mr.happy's interview (Q3:Glare Mage)and found no information regarding healing requirement. In fact, his question was specifically about dps tools for healers and the answer he got addressed said topic.
I understand the arguement that they failed to deliver the healing intensity we've been promised, but it's disheartnening to see people resort to twisting the statement from the developers just to make strong arguement.
No matter how true your reasonsing behind the disappointment in current healer, surely there're many other better evidence than quoting the statement which devs did not say?
https://www.youtube.com/watch?v=kAbCjPPS1RQ
Interview done in the Endwalker media tour. Healing question starts at 2:44 with reply at 4:25. Quote from yoshi-p, through his translator of course, "So with the fundamental thinking behind how we're adjusting healers, and this pertains to 5.x and beyond, we have been trying to make it so that healers are more - will require for them to perform more heals - so the content damage that you are receiving becomes a little more intense so that healers are a bit more busy."
Instead of making it "a little more intense" they seem have done, well, absolutely nothing at best and easier then it was already at worst.
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