They basically had that in the past with WAR. It resulted in complaints about job complexity with stance dancing and also with people refusing to tank while playing the job.
You are pinning for hybrid/support classes. The holy trinity disapproves of such combinations. I don't see FFXIV deviating from the current standard any time soon!Make it like Druid in WoW and give it two job crystals, one for tank and another for dps. It’s one, if not the most iconic FF class in the game, but then locking it behind a role most players shy away from in MMOs. Not about hard to play or not, but as a tank you’re simply the actor on the stage while the dps/healer audience watches you and a lot of people don’t like this playing in the spotlight.
You could probably say this for warrior/dark knight as well, but they are just staple western MMO and nowhere near as FF as the gunbreaker.
Another thing is that dps could really use a “sword user” besides the exotic samurai, as SAM is not everyone’s taste.
Only thing I could see them really doing at this point is making a dps job with the same weapon. Gunbreaker is based on the bozjans right? Could make a melee/ranged dps gunblade user based more off the garlemald arts. Though I think that would put them in maiming based on garlean looks. Could do Geomancer as a dps whm that focuses on the elements again too as whm has gone full holy magic at this point. Basicaly the only way id get to see the classes I wanted from Final Fantasy Tactics Advance at this point. Sniper, assassin, gunner, elementalist, time mage, etc.
I'd rather we get a Corsair or something similar as a job that uses a sword and pistol. Same idea but a new job with new gameplay and less reworking a whole job system
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
TBH I feel like the OP is like the people back when GNB was announced as a tank that complained about it being a tank based on their experience with FFVIII and Squall being their primary source of damage. However I think it's even said in game at some point both characters Squall and Siefer were essentially guardians or protectors. Squall's high damage output being a product of being a higher level than other party members for most ppl and him also having the hidden perk trait of "Flagship Character". Cloud's class of Soldier in FFVII would also essentially have the tank role as well with the same factors impacting his damage output. I feel the GNB we have now fits the job perfectly in FFXIV. Players just aren't able to output more damage than DPS jobs because we don't get the benefit of the hidden trait "Flagship character"Only thing I could see them really doing at this point is making a dps job with the same weapon. Gunbreaker is based on the bozjans right? Could make a melee/ranged dps gunblade user based more off the garlemald arts. Though I think that would put them in maiming based on garlean looks. Could do Geomancer as a dps whm that focuses on the elements again too as whm has gone full holy magic at this point. Basicaly the only way id get to see the classes I wanted from Final Fantasy Tactics Advance at this point. Sniper, assassin, gunner, elementalist, time mage, etc.
If I'm being honest I was one of the ones that wished gunbreaker was a dps as well, but that it mostly because I don't find the design of tanks and healers in this game very fun myself. Did not know the bit about Squall though. The only ff games I have played are FF14, Tactics Advance, and Crisis Core but I at least knew of "Squall the gunblade dude".TBH I feel like the OP is like the people back when GNB was announced as a tank that complained about it being a tank based on their experience with FFVIII and Squall being their primary source of damage. However I think it's even said in game at some point both characters Squall and Siefer were essentially guardians or protectors. Squall's high damage output being a product of being a higher level than other party members for most ppl and him also having the hidden perk trait of "Flagship Character". Cloud's class of Soldier in FFVII would also essentially have the tank role as well with the same factors impacting his damage output. I feel the GNB we have now fits the job perfectly in FFXIV. Players just aren't able to output more damage than DPS jobs because we don't get the benefit of the hidden trait "Flagship character"
I really don't like multiple specs. I'd rather see them release a melee dps that uses a "gigachad big deeps gunblade" instead, should they choose to revisit the gunbreaker concept.
They did something similar with Dark Knight and Reaper stemming from the XI concept of DRK.
I don't think we currently need another melee.
Last edited by van_arn; 12-28-2021 at 02:24 PM.
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