I think magic hits hard enough even with the base stats this high. i simply made this thread cause Heavy simple trumps all other armor defense wise and that's stupid.Agree but the elemental resistance we all have currently is based on base stats (which is sky high and retarded).
Add to the fact that very little gear actually has elemental resistance.
If I was SE I would remove the majority of resistance from base stats and add it to situational pieces of gear, they could add fire resistance gear to DH/Zahar'ak so players could farm fire gear for Ifrit and Moogle.
Later adding Wind resistance gear to Natalan or a different dungeon for use with Garuda, this way player would need to gear up prior to defeating a Primal.
Alternatively craftable gear could have resistance materia melded to it.
Funny because as some videos prove its not necessary.
It doesn't hit hard at all IMO, naked Ifrit runs for example.
If you go in naked to Ifrit one of his elemental skills should one shot you, sadly it doesn't because of broken base stats, I won't turn this into a "base stats are too high" discussion though lol.
My post wasn't really about that anyway, it was more about adding gear to previous dungeons/strongholds so that players had a reason to go there to gear up.
Last edited by Jinko; 03-06-2012 at 10:37 PM.
I agree with the OP, heavy armor should have low ele res to offset the high phys def. They could also scale the resistance down, so that if you somehow manage to get over 100 res it will mean you will get healed instead, like in some FF before. Ofcourse that has to be made nearly impossible to reach, or have to sacrifice other resistances to reach it. Maybe even with negative resistance values, so you get an item that adds 10% to fire resist but also gives you -20% ice resist (or whatever the opposite of fire in this game is.. wind?)
Depends. Shadowsear, for example, hits pretty hard.
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