That should be enough to thoroughly tax any cpu, especially stuffs like folding at home. I only need cpu test though and many many thanks!
What kind of load do you mean? I routinely ran FF with other stuff running in the background. Firefox, Discord, Bannerlord or Rimworld. Usually have no issues with it. Since the sound issues started up, I've more-or-less stopped playing FF except to get in, do a few roulettes on lower jobs, and then log off. Easy, non-story stuff that I can do without sound. Since the sound issues cropped up, it doesn't matter what I'm running - absolutely nothing or my usual batch of whatever. None of it has any effect on the sound problems, positive or negative.
Mostly stuffs with high floating point requirements because I am most curious about something. Discord and standard browser would not be sufficient and am uncertain if Rimworld would stress the cpu much. Perhaps with many colonists. Do not know anything about Bannerlord. Most developers avoid long floats. I am wondering with my request if any highly specific cpu load can cause additional stuttering or induce stuttering on non FX cpus, especially Ryzen.What kind of load do you mean? I routinely ran FF with other stuff running in the background. Firefox, Discord, Bannerlord or Rimworld. Usually have no issues with it. Since the sound issues started up, I've more-or-less stopped playing FF except to get in, do a few roulettes on lower jobs, and then log off. Easy, non-story stuff that I can do without sound. Since the sound issues cropped up, it doesn't matter what I'm running - absolutely nothing or my usual batch of whatever. None of it has any effect on the sound problems, positive or negative.
You ask I deliver.
There was some popping I've never heard before towards the end at around 7:50. It did not get picked up by OBS - had no relation to FF14 BGM, sounded completely differently, and it continued even after I closed FF14. Only stopped when I stopped folding with GPU. Pretty sure that was completely unrelated and just due to GPU folding, recording with nvnec and playing ff14.
Anyway... Once again... I'm not an expert - but unless I did magically have overhead when folding proteins, I believe this proves beyond a shadow of doubt that the audio issues are unrelated to CPU workload.... and the audio issues themselves CAUSE the strain on people's CPUs. They are the origin, not the cause of CPU spikes and low FPS. Especially given the findings by that one poster here using accessibility settings suggesting that FF14 doesnt ever stop playing audio channels even if you mute them.
I don't know enough about any of this to be able to argue anything... but I really doubt that floating point calculations when folding proteins is less intensive than floating point calculations for ambient right there. It's pretty stupid, that the calculations made for the audio are even made BY THE CPU, rather than the GPU. CPU FLOPS/ROPs are incredibly poor compared to GPUs.
It doesnt seem like it's even about the FX Series weakness with those specific calulations. The way the audio is calulated just seems to be goddamn awful.
https://youtu.be/dqythtdgs8g
For anyone interested - this is a good read. Skip to "Spatial Audio", if you cant be bothered to read the entire thing.
https://www.gsmarena.com/understandi...news-49490.php
Having to reproduce audio with such high frequencies can also put a strain on the equipment and drivers, which can introduce additional distortion. This distortion most definitely is in the audible range, which means you're distorting sound you can hear for the sound you can't hear.
Last edited by Elliah-Seraheart; 12-28-2021 at 12:57 AM.
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