
Originally Posted by
Alklios
@ IdowhatIwant
I had to accept the inevitable that FF14 had more of what I could enjoy, leaving WoW as a 90% of the time PvP'er to a game's PvP is just a mega zerg fest with little individual difference made in the match.
It took me several years to become accustomed to FF14 and actually explore other facets I enjoyed, and I can say my blood pressure about playing an MMO has dropped significantly.
I believe your points efforting are valid but I do not see the evidence to them.
In my experience the current WoW melee experience has been run up to enemy hit 1-4 and repeat. Rogue CC has been thrown out of necessity, people scream at you for wanting to CC mobs instead of RUSH RUSH RUSH PULL PULL. Because content is so casual nothing is like experiencing Magister's Terrace heroic for the first time.
Pally/Shammy utility has been thrown away.
In FF14 I can tell completely who is int he party from the unique buffs and debuffs going around. The different degrees of support. Knowing how my tanks are going to mitigate their damage because I know how holmgang, hallowed ground, superbolide, and living dead all work separately.
I know which tanks have weaker HoTs than most and others having burst healing.
I can tell how dungeons are going to vary in runs and smoothness depending on makeup and which class excels in AoE vs Single target or even group buffs.
To me, these classes represent much more flavor than Modern WoW. The 8 Seals, the 7 Auras, the huge list of totems and various buffs are all gone.
It's walk up to enemy, whack it with X-strike ability, stormstrike, mortal strike, crusader strike, etc, repeat 4 button rotation.