Quote Originally Posted by IdowhatIwant View Post
You realize people have done weird stuff like this since ARR right? Specially on fights where 90% of the damage is avoidable.
90% of a fights damage shouldn't be avoidable and if that's been an issue since ARR, that just makes it worse.

Healing damage is a healers role. It's their main reason to be there. That job shouldn't be negated as soon as the healer and their group become good at the fight. The healer is punished because their group played well. It's backwards.

Can you imagine if bosses could only take a set amount of damage every few minutes? When you're new to the fight and everyone is fumbling their rotation and dying it's just like normal. But when everyone's playing really well, the boss would hit damage cap after about 30 sec and go immune for the next 60 seconds until the next "phase". To fill this time you'd just get a single slow punch button that would do minor bonus damage. Then after spamming away on this for a while, you'd get to play your role again and crack out the full rotation for a little bit before going back into another minute of spamming slow punch.

That's healing.