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  1. #101
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Crater View Post
    The Sparkfledged in the second half of the fight that hit the OT definitely have magical auto-attacks. Dark Mind has a pretty obvious effect on them, they're listed as magical on every log, etc.
    I'll need to have a look again when I go again, I was very sure I saw blunt on the registration.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #102
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,428
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I didnt experience this when leveling DRK but now that I am going in on my DPS I notice the 81-89 dungeons healers leave instantly if the tank is a DRK. Seen this only 3 times but thats enough to show concern
    (4)

  3. #103
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Derio View Post
    I didnt experience this when leveling DRK but now that I am going in on my DPS I notice the 81-89 dungeons healers leave instantly if the tank is a DRK. Seen this only 3 times but thats enough to show concern
    This isn't a problem for Dark Knight, it's a problem with Healer attitude.

    Gunbreaker, Paladin, Dark Knight had little to no sustain in AOEs from Shadowbringers, and lower to a point Warrior had none. It's people getting spoiled with an easier mode and we shouldn't be encouraging this, making tanks more broken so they can continue spamming Cure 1/Benefic/Physick. I've dealt with Healers leaving because they only want to spam the lowest cure possible doing nothing else, they leave if they actually have to work.
    (2)
    Gae Bolg Animus 18/04/2014

  4. #104
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Undeadfire View Post
    Gunbreaker, Paladin, Dark Knight had little to no sustain in AOEs from Shadowbringers, and lower to a point Warrior had none.
    ...Have we forgotten Nascent existed in Shadowbringers, Steel Cyclone in Stormblood, Equilibrium in Heavensward, and 30s (Marauder trait) Bloodbath in ARR (with a relative 990-potency self-heal on Inner Beast before 660 of that was sacrificed for a 6s 20% mitigation effect)?

    Warrior has historically been the self-sustain tank.
    (2)
    Last edited by Shurrikhan; 12-27-2021 at 07:34 AM.

  5. #105
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Shurrikhan View Post
    ...Have we forgotten Nascent existed in Shadowbringers, Steel Cyclone in Stormblood, Equilibrium in Heavensward, and 30s (Marauder trait) Bloodbath in ARR?
    Bloodbath was nowhere near as effective as Nascent flash, it helped but didn't make you unkillable, no where close.
    (1)
    Gae Bolg Animus 18/04/2014

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Undeadfire View Post
    Bloodbath was nowhere near as effective as Nascent flash, it helped but didn't make you unkillable, no where close.
    Context. What self-sustain did ARR Paladin have? Warrior had one third uptime on a quarter of its DPS as HPS, the only tank AoEs, and self-heal on its resource (stacks, at the time) spenders.

    Also,

    Quote Originally Posted by Undeadfire View Post
    I'll need to have a look again when I go again, I was very sure I saw blunt on the registration.
    Enemies effectively only have three damage types: Physical, Magical, and Non-typally-mitigatable (what NA and most of EU calls "Dark").
    (0)
    Last edited by Shurrikhan; 12-27-2021 at 07:40 AM.

  7. #107
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Shurrikhan View Post
    Context. What self-sustain did ARR Paladin have? Marauder had one third uptime on a quarter of its DPS as HPS, the only tank AoEs, and self-heal on its gauge spenders.
    Paladins had none, but they were effective for raid groups in different ways after the Warrior rework in 2.1. Rage of Halone did a permanent -10% Strength, Stoneskin raid mates during off time, Flash to make busters chance of missing, Hallowed Ground.

    The original Overpower had a long animation before taking effect, and Bloodbath did 25% damage to HP, Overpower barely did a lot making Bloodbath in the 100HP, or lower per hit, and HP was maxed out 5-6k+ pushing up to 10k till HW. Nascent Flash literally shoved you back to max.

    Quote Originally Posted by Shurrikhan View Post
    Enemies effectively only have three damage types: Physical, Magical, and Non-typally-mitigatable (what NA and most of EU calls "Dark").
    In simple context, yes.
    (0)
    Gae Bolg Animus 18/04/2014

  8. #108
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Undeadfire View Post
    ...
    I'm not sure what point you are trying to make here. I'm not saying that Nascent wasn't a large leap forward in self-sustain. But Warrior has always been among the higher half or the highest in terms of self-sustain. It never had "lower" self-sustain than Paladin. It certainly never had "none".
    (2)

  9. #109
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    No point, just making discussion, it's a forum after all.

    The only history I can submit is Warrior 2.0 couldn't even remotely tank anything, no joke it really couldn't. Foresight/Vengeance only did Defense+ than damage % reduction, original Defiance reduced 25% damage and adding 25% HP. Raid bosses completely murdered it, couldn't even mass pull, until 2.1 which fixed the issues.

    Seriously though, I admit the error.
    (0)
    Gae Bolg Animus 18/04/2014

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