I'll need to have a look again when I go again, I was very sure I saw blunt on the registration.
Gae Bolg Animus 18/04/2014



I didnt experience this when leveling DRK but now that I am going in on my DPS I notice the 81-89 dungeons healers leave instantly if the tank is a DRK. Seen this only 3 times but thats enough to show concern
This isn't a problem for Dark Knight, it's a problem with Healer attitude.
Gunbreaker, Paladin, Dark Knight had little to no sustain in AOEs from Shadowbringers, and lower to a point Warrior had none. It's people getting spoiled with an easier mode and we shouldn't be encouraging this, making tanks more broken so they can continue spamming Cure 1/Benefic/Physick. I've dealt with Healers leaving because they only want to spam the lowest cure possible doing nothing else, they leave if they actually have to work.
Gae Bolg Animus 18/04/2014
...Have we forgotten Nascent existed in Shadowbringers, Steel Cyclone in Stormblood, Equilibrium in Heavensward, and 30s (Marauder trait) Bloodbath in ARR (with a relative 990-potency self-heal on Inner Beast before 660 of that was sacrificed for a 6s 20% mitigation effect)?
Warrior has historically been the self-sustain tank.
Last edited by Shurrikhan; 12-27-2021 at 07:34 AM.
Bloodbath was nowhere near as effective as Nascent flash, it helped but didn't make you unkillable, no where close.
Gae Bolg Animus 18/04/2014
Context. What self-sustain did ARR Paladin have? Warrior had one third uptime on a quarter of its DPS as HPS, the only tank AoEs, and self-heal on its resource (stacks, at the time) spenders.
Also,
Enemies effectively only have three damage types: Physical, Magical, and Non-typally-mitigatable (what NA and most of EU calls "Dark").
Last edited by Shurrikhan; 12-27-2021 at 07:40 AM.
Paladins had none, but they were effective for raid groups in different ways after the Warrior rework in 2.1. Rage of Halone did a permanent -10% Strength, Stoneskin raid mates during off time, Flash to make busters chance of missing, Hallowed Ground.
The original Overpower had a long animation before taking effect, and Bloodbath did 25% damage to HP, Overpower barely did a lot making Bloodbath in the 100HP, or lower per hit, and HP was maxed out 5-6k+ pushing up to 10k till HW. Nascent Flash literally shoved you back to max.
In simple context, yes.
Gae Bolg Animus 18/04/2014
I'm not sure what point you are trying to make here. I'm not saying that Nascent wasn't a large leap forward in self-sustain. But Warrior has always been among the higher half or the highest in terms of self-sustain. It never had "lower" self-sustain than Paladin. It certainly never had "none".
No point, just making discussion, it's a forum after all.
The only history I can submit is Warrior 2.0 couldn't even remotely tank anything, no joke it really couldn't. Foresight/Vengeance only did Defense+ than damage % reduction, original Defiance reduced 25% damage and adding 25% HP. Raid bosses completely murdered it, couldn't even mass pull, until 2.1 which fixed the issues.
Seriously though, I admit the error.
Gae Bolg Animus 18/04/2014
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