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  1. #41
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by saber_alter View Post
    If TBN and living dead are reworked they don't need the same level of sustain as the other tanks. Throwing a weak self heal on an already existing cooldown (no more than 400 potency) or slightly buffing soul eater would be more than enough.
    Agreed, I suggested from the start Souleater cure potency could use an extra 100, or another 300-400 heal on an ability wouldn't be an issue.

    TBN will be liked again in high tier content when it's actually hitting like a truck, it's what made Dark Knight so strong in Shadowbringers.
    (1)
    Gae Bolg Animus 18/04/2014

  2. #42
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That's not how it works. Flat damage reduction always mitigates the same amount of damage regardless of what happens. Percent damage reduction mitigates more under high damage conditions.

    But it remains to be seen whether big damage spikes will happen frequently enough to break from the standard invuln/supercooldown/swap routine. Tank access to burst healing is another issue entirely to all this, and you can't conflate the two.
    (3)

  3. #43
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Trait TBN with a small heal added. Reduce recast time for abyssal drain. Then I feel ok for efficiency in big pull situations compared to the other tanks. Or nerf the huge self heals of the other tanks. Warrior is almost a healer now. It's like a hero class going beyond its role limitations. Big crit heals very often.
    (1)

  4. #44
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    TBN was so strong in SHB because the equivalents were inferior in comparison, right now TBN is okayish at best compared to its equivalents
    (4)

  5. #45
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Undeadfire View Post
    I just tried both.

    We know Warriors heals are broken, no reason to discuss more, it needs nerfing badly.

    Holy Sheltron vs TBN, Holy Sheltron is slightly above it, or below it depending on regen ticks. TBN on yourself/tank partner is around 18k at highest current HP.

    I'm aware of Holy Spirits healing, but Paladin cannot use on demand, it's a synced rotation, and trying to use Clemency only hurts it.

    GNB can't even main tank anymore, it literally can't fit everything in No Mercy.

    Dark Knights TBN rework would be fine, but adding another power heal by demand is seriously crazy with TBN, you know how broken that is? Souleater/Brutal Shell/Storms Path are used a lot. TBN is trashy to use, but keeping roughly 18k shield and having a power heal? Bruh... However Living Dead has been needing a tune up for years.
    No it's not, it's just good.

    Lol no, H.shelltron shits on TBN, plus double use.

    Yeah just like WAR's, starting to get it?

    Yeah it can, what? Yes it can fit everything, it's just clunky.

    No it's not.
    (5)

  6. #46
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Aluja89 View Post
    Lol no, H.shelltron shits on TBN, plus double use.
    Not really, it regens to a TBN shield, 4s damage reduction, other than that it's a typical guaranteed shield block, Paladins main physical attacks do not heal, Gnb/Drk/War have theirs on a repetitive spam. Holy Sheltron cannot be permanently up, the points gauge build up is much slower, vs the regen timer.

    Quote Originally Posted by Aluja89 View Post
    Yeah just like WAR's, starting to get it?
    No, Bloodwhetting/Nascent Flash can be used anywhere in placement, Holy Spirit cannot. Reqs + Holy Spirit is a forced rotation GCD with no choice where to pop, either pop Reqs, or lose 1-2k DPS in the rotation, completely de-syncing the whole job.

    Quote Originally Posted by Aluja89 View Post
    No it's not.
    Bro... 18k shield, 3-4k average heal spam, and another Equilibrium on top if that's seriously an accepted suggestion, that's more broken than Warrior. If you can't see that then I am sorry. I can accept TBN needs a rework, but not an addition of a ultra heal + TBN, the sustain numbers would eclipse GNB/PLD heals put together. In a more elaborate talk, Dark Knight would have more sustains on demand than Gunbreaker and Paladin, and making it better than Warrior.
    (2)
    Last edited by Undeadfire; 12-26-2021 at 03:43 AM.
    Gae Bolg Animus 18/04/2014

  7. #47
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Undeadfire View Post
    Not really, it regens to a TBN shield, 4s damage reduction, other than that it's a typical guaranteed shield block, Paladins main physical attacks do not heal, Gnb/Drk/War have theirs on a repetitive spam.



    No, Bloodwhetting/Nascent Flash can be used anywhere in placement, Holy Spirit cannot. Holy Spirit is a forced rotation GCD with no choice where to pop, either pop or lose 1k DPS.



    Bro... 18k shield, 3-4k average heal, and another Equilibrium on top if that's seriously an accepted suggestion, that's more broken than Warrior. If you can't see that then I am sorry.
    No, HS is free and gives you continued sustain and like I said, double use. Drop the copium.

    You're right, it can be used anywhere that's because WAR doesn't have built in sustain like PLD, it all evens out.

    Bro, do you even play the game? No one uses TBN for anything other than TBs and maybe raidwides and if you do you're potentially wasting 460 potency and please don't tell me you're counting on Souleater.
    (1)

  8. #48
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Aluja89 View Post
    No, HS is free and gives you continued sustain and like I said, double use. Drop the copium.
    50 points to Holy Sheltron/Intervention/Cover, and you need 10 auto attacks (5 points each), you only start with 100 gauge in duties, it's not free.

    Quote Originally Posted by Aluja89 View Post
    Bro, do you even play the game? No one uses TBN for anything other than TBs and maybe raidwides and if you do you're potentially wasting 460 potency and please don't tell me you're counting on Souleater.
    Holy Sheltron is pretty close to it, you can't just pop in harder content at anytime, and call it a day. Paladin still only has 2 self reduction cooldowns, 1 time Invuln, and it needs Holy Sheltron available for proper uses, a lot of times this ability will be held to make sure it's available, as I said above, 50 points to use. 4s damage reduction/Shield Block is a lot more useful for the busters than a laughable regen that healers can use O-GCDs instead for auto attacks. It's impossible to permanent up time it's regen.
    (1)
    Gae Bolg Animus 18/04/2014

  9. #49
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    I'll elaborate more.

    Holy Sheltron at the very start needs to be popped, or you're losing points gain, it can be popped on demand but not in a hold forever and use sense, it takes 24-25s of melee uptime for another Holy Sheltron, to be available. If you're starting to cap gauge points, suck it up and use it, maybe losing value, but it's not as worse as losing the points you could've rolled in. As I said for Reqs + Holy Spirit/Circle, it's a forced rotation GCD, no choice when to pop and use, except what opener you're using.

    Warriors power heals are the bigger problems and should never be reaching it's level of healing, in fact Warriors healing severely needs tuning down since it can pop anytime, it likes.... Equilibrium didn't need a regen.
    (1)
    Gae Bolg Animus 18/04/2014

  10. #50
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bhearil View Post
    Why? DRK doesnt have any other way to recover HP other than Souleater while every other tank have several ways to self heal, and considering Abyssal Drain and Carve and Spit share cd a DRk would be unable to pull double heals even if they wanted.
    The whole "tanks/dps should be able to heal themselves" meme has been going too far already, at the expense of Healers becoming more and more unnecessary. Just PLD should be allowed to heal himself at the expense of doing less dmg compared to other Tanks. Squeenix really needs to stop acting like a small indie company and start designing proper Jobs, especially Healers and Tanks with their own unique way of handling things.
    (1)

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