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Thread: Content Finder

  1. #211
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    Quote Originally Posted by Choyi View Post
    As in responce to "casual gaming is popular thus it must be easy to profit off!" heres a real life comparison:

    A city has six different burger resturants, one of the burger resturans is very popular and pulling huge profits, the other five are doing more or less okay, struggling abit but still making some profit.
    The population in this city obviosly likes to eat burgers judging by how well the biggest burger resturant is doing.

    You want to open a resturant in this city, would you open a burger resturant yourself facing tough competition from six others, or would you try to appeal to the people of the city who are either tired of eating burger or who just want to try something diffirent?
    Losing the war before it starts is common practice these days, but our producer might have a big dream and vision. Nothing starts big. If you just opens up different restourant just because of your fear to compete with the big burger restourant, you will never make it big.
    (0)

  2. #212
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    Choyi's Avatar
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    Choyi Baeldurn
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    Quote Originally Posted by Mychael View Post
    FTFY.

    You can make money off non-casuals too. Not that casuals need to be ignored, but they don't need the entire game catered toward them.

    Frankly, here's what it boils down to: A dungeon finder doesn't inherently support casuals or hardcores. However, it is more suited to casual content. The problem is that implementation is tricky because (if it works too well, so to speak, it could easily eliminate the need to do anything other than sit in a city; and if it doesn't work well enough, it would be just the same as not having one). Also, making content that can be completed with a Dungeon Finder group puts a limit on how challenging the content could be, as practically any setup would be able to win, or we'll end up with "OMG WHT IS TH POINT F HAVING A DUNGEON FINDR IF IT CANT MAKE A DECENT GRP" threads everywhere. So it can't be available for all content.

    So instead of fighting over whether the casuals or hardcores should win the game (since that's all either side of this pointless argument seem to be capable of--not just you, Jink, I just happened to quote your post. :P), why don't you try to put forth ideas for a system that could please a everyone as many people as possible? I don't think it's an impossible goal...
    Exactly this, the biggest fear of a content finder is that it will eventualy incorporate most if not all end game, and from looking back at other games usualy the hardcore content is hit hard due to this by being made easier from the demand of the casual players who with a content finder have easy access to dungeons not intended for their level of difficulty.
    The other bad side is jsut as you said that it has a chance to make the game yet another "sit in town and que up" MMO with an in general antisocial community.

    As I said before, there should be both hardcore and casual content.
    Content such as(but not limited too) Nyzul Isle, WoW 5man dungeons and SWTOR flashpoints types is something that could be aimed for more casual play both difficulty and accessability wise, while raids, alliance style content then could stay challenging for the more hardcore audience.

    With enough varations in each type of content every type of player would have something they could enjoy.
    Just as I shouldn't demand everything be impossible hard in the game over the enjoyment of others(and I don't), others shouldnt demand everything in the game to be as easy and accessable as possible removing enjoyment from the ones who crave challenge.

    I know its the internets and all, but is it too much to ask for some reason to be able to meet halfway?
    We're not all Sith Lords here are we? <.<;
    (1)

  3. #213
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    Choyi's Avatar
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    Quote Originally Posted by Chardrizard View Post
    Losing the war before it starts is common practice these days, but our producer might have a big dream and vision. Nothing starts big. If you just opens up different restourant just because of your fear to compete with the big burger restourant, you will never make it big.
    My example was more about trying to show how its easy to stare yousefl blind looking at someone else's success and therefore not seeing other oppertunities that might be open to you, rather then straight out fear of competition.
    (2)

  4. #214
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    Quote Originally Posted by Choyi View Post
    My example was more about trying to show how its easy to stare yousefl blind looking at someone else's success and therefore not seeing other oppertunities that might be open to you, rather then straight out fear of competition.
    Yep like copying WoWs or any other games system, I'd much rather play a unique game(eat at a different restaurant). Flower is an amazing game, totally different, journey is going to be the same way. I like people who go outside the normal box, and try new things, not just rehash old stuff and make it "new". *cough* CoD *cough*
    (1)

  5. #215
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    Valmonte's Avatar
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    Felix Valmont
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    i don't have an issue with a content finder for in house stuff, my issue is with aCross Server content finder.
    (2)

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