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  1. #131
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryuko View Post
    From what I'm gathering, you are sacrificing versatility for efficiency.

    By equipping a job, you may lose your ability to raise... but gain boons elsewhere. If your group is FLAWLESS, you'll be able to kill faster, and with ease... but if someone dies? Not everyone can raise anymore, and not everyone can cure anymore. Fights will be much harder because if you are not PERFECT in your strategy, your group will surely wipe. The current setup leaves room for error. Oh, did you die from a pomflare? NP, anyone can raise you, and we're all on 5 minute timers. But that just isn't the case with jobs.

    I am both intrigued and nervous about this. Adjusting to 'new' fights may be harder than it would have been had we all stuck with the current system. I'm thinking what may end up happening is... people will assume different jobs (or none at all!) to maintain a balance of both versatility and efficiency. In a group with two CNJ, one might go WHM while the other stays CNJ. In a group with multiple Archers, some may change to BRD while others stay strictly ARC.

    I think the problem here is that too many people are assuming that just because we can USE a job means we MUST use a job during every moment of every day. In the end, it might make sense to switch on/off of your job... similar to the way a 'stance' works now.
    I wouldn't go so far as to say you have to be perfect.

    It's simply much more dependent on teamwork.
    (0)

  2. #132
    Player
    Ryyu's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Seiryu Celestial
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    I'm nervous also.... Only 5 Actions to equip to a Job? This might be hard. BUT I guess we'll have to wait and see
    http://assets-cloud.enjin.com/users/...nal/566179.jpg
    (0)

  3. #133
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Junpei View Post
    Sorry but Noctis is right.

    With the THM trait, Sanguine Rite provides a 50% damage reduction for ALL team members.

    Sentinel on any class apart from gladiator only provides 30% damage reductions.

    Your facts, check them.
    Quote Originally Posted by NoctisUmbra View Post
    Beat me to it! Jue jue jue.

    Fixed it for ya tho :P
    Sorry to say but it seems both of you need to fact check yourselves. Sanguine Rite is a 25% dmg reduction when casted by THM, Sentinel is 30% cross classed. The tooltip for Sanguine is incorrect.
    (1)

  4. #134
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kikosho View Post
    Sorry to say but it seems both of you need to fact check yourselves. Sanguine Rite is a 25% dmg reduction when casted by THM, Sentinel is 30% cross classed. The tooltip for Sanguine is incorrect.
    Um you sure? There is a trait you learn later that increases the damage reduction.
    (0)

  5. #135
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by DeadRiser View Post
    Um you sure? There is a trait you learn later that increases the damage reduction.
    increased damage reduction is applied to the caster only
    (2)

  6. #136
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kikosho View Post
    Sorry to say but it seems both of you need to fact check yourselves. Sanguine Rite is a 25% dmg reduction when casted by THM, Sentinel is 30% cross classed. The tooltip for Sanguine is incorrect.
    Ah, just tested it myself. It seems you're right that the tooltip is not correct. My brief testing showed a reduction of about 30%. Close enough to Sentinel regardless of deviation.
    (0)

  7. #137
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DeadRiser View Post
    Um you sure? There is a trait you learn later that increases the damage reduction.
    There is no trait to increase the dmg reduction, just a trait to actually give you the dmg reduction (lvl 44 Enhanced Sanguine Rite). It's the reason Sanguine Rite not casted by a 44+ THM has that little perk.

    @Valmonte: it applies to everyone in the party as long as the THM is the one to cast it.
    (0)

  8. #138
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Black Mage for crowd control, have to say will work. Just gotta make sure now one else uses AoEs.

    But I have seen multiple groups use Cjns to aoe enemies in Zahark'ar to death. The only AOE Thm has is fire, which Ama'jaal are very resistant to. That means we can only use thundara combo against one target versus, the aoe spams of Cjns Stonra and Aerora.

    I believe someone said that I was getting confused with FFXI with wind not being the weakness to fire. Unless the books in the Thm hall have been changed it says the elemental weakness of fire is wind.
    (0)

  9. #139
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    In XI, fire is weak to water. In XIV, fire is weak to wind. So you were correct, Jinrya.
    (0)

  10. #140
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shiggysonson View Post
    If his point is a question like "are there any other classes that can do better in this role for this fight than black mage?" should never come up, then black mages are too powerful and we will continue to see fights like ifrit where thaumaturges are stacked.

    And yea... why bring a blm to a zaharak party? For their amazing damage and CC!
    The class with the weakest defense, and damage based on mana should be the highest damage dealer.
    (0)

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