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  1. #1
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    You know what would make a dungeon good? If SE would stop putting walls after every trash pull. Look at all these tools I have at my disposal as a WAR or a GNB or a PLD, look at all that AoE that DNC has, so much potential for huge pulls and it's wasted on shit like pull two packs, wait at a wall, pull two more packs and then fight a boss, rinse and repeat. Idk why SE has gone down this path of babying it's players but it's starting to get real boring, and real old real fast.
    (5)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kyrj View Post
    You know what would make a dungeon good? If SE would stop putting walls after every trash pull. Look at all these tools I have at my disposal as a WAR or a GNB or a PLD, look at all that AoE that DNC has, so much potential for huge pulls and it's wasted on shit like pull two packs, wait at a wall, pull two more packs and then fight a boss, rinse and repeat. Idk why SE has gone down this path of babying it's players but it's starting to get real boring, and real old real fast.
    Back in the day with Amdapor Keep in 2.0, there was no walls between packs. The popular speed run start was to sac pull. The tank would pull everything, die and let the mobs reset. The healer would raise the tank after the mobs were gone. They wouldn't aggro the other players. This allowed people to skip the mobs entirely.
    (1)