Quote Originally Posted by ssunny2008 View Post
I can´t follow you here. When are you going to use Blitz without TS? Or when do you actually have to use stuff like "TS, TS, TS"?

The standard rotation fits very well into anything. You just don´t use the 3rd PB directly into the 2nd standalone RoF. You delay it until TS and Demo got resetted, then you´re going to start with DK/BS/DK into TK under the last moment of RoF. If you continue you´ll be at a perfect moment for your full burst with TS and Demo again.

Of course some boss-mechanics or downtimes could cause issues with it, but it´s something ppl always had to get used to and we just need to adapt and / or delay our burstphase.
My point is that with the buff's duration being short, and needing to watch a buff that's not on the job gauge to determine when it a smart time to use the skill feels, at least to me, like poor design, and it's very simple to fix. Moving the timer onto the job gauge so it's easier to watch can help immensely to knowing if it's not a good idea to enter that mode yet. And even with the addition of the new mechanic, they shortened the duration of the buff, so extending that back out to where it was can help if people make a mistake and start into the phase too early.

The other part was noticing that even the buff icon changed, and isn't even the same color as it once was, so if you're trying to quickly identify if you have your damage buff applied, what your'e looking for is very different than it was. Yes, this is just something you have to get used to, but I'm saying its made for a lot of mistakes for seemingly no reason when we went from that basic pink buff in our row of applied buffs representing the buff from twin snakes to a yellow one.

Additionally since you bring up the rotation, I'll say what I've said elsewhere that it feels like we as a community are being forced to do awkward things with the blitz mechanic just to make it work with raid buffs, even though the developers said explicitly they didn't want it to. Not saying it's bad to optimize like this, but it makes the flow of the job just feel awkward to me now, and a little like an older version of ninja. Very busy and lots to do during the 120 marks when Brotherhood is up, and relatively little to do inbetween. Ninja mains complained about the job being boring because of this, and now monk is basically that version of ninja, but with twice the time duration between those windows.