This applies to personal data only, SE owns the game you're playing, it's their data.As long as nobody complains officially against it, the authorities will do nothing. But once there is a lawsuit, it will be looked into it. At the moment I don't know any cases in the EU, were the implementation of the privacy protection within multiplayer games has been checked or reviewed by authorities. But if someone don't want that his character name is visible in a log for everyone, it normally has to be implemented.
The best example are apartment buildings in the EU. If a tenant does not want his name on the doorbell, it must be anonymized with for e.g cryptic numbers. The landlord has to ensure that. This general privacy rule rule can also be easily applied to multiplayer games. But as I said, as long as no one complains it, the authorities do nothing here.
Give me an instance of Troubadour actually saving the healers a GCD in the content you do. If it does, it also increases rDPS. If it doesn't, it did effectively nothing.Point proven. You are ignoring or dismissing out of hand the contributions BRD brings to the table.
Using an ability to mitigate damage, remove a debuff and / or provide a shield for another player is a valid contribution.
Wouldnt you agree?
You..DO....know what Troubadour does, dont you?
At such a low % mitigation, to amount to a single, unbuffed GCD heal, the original raid damage would have had to have been greater than any non-tank's maximum HP. That leaves only compensating for individual errors where one would otherwise have died by some small % of health, which is rather rare.
are you actually saying that mitigation skills outside of tank personal cd's are useless?Give me an instance of Troubadour actually saving the healers a GCD in the content you do. If it does, it also increases rDPS. If it doesn't, it did effectively nothing.
At such a low % mitigation, to amount to a single, unbuffed GCD heal, the original raid damage would have had to have been greater than any non-tank's maximum HP. That leaves only compensating for individual errors where one would otherwise have died by some small % of health, which is rather rare.
It's a game. Not a profession. I am not hindered in the slightest because I simply don't give a damn.They would be an exception to the rule. Parsers are how good players, become great players. You can memorize a fight all you like, but if you don't know what you are doing wrong in your rotation, you are hindering yourself. Nuances, are what separate good players and the great ones.
"The worst foe lies within the self."
I want to be believe this is more of a awareness thing and knowing how the boss and their mechanics work. If you really need a parser for that, then okay. Wished the feedback of the basic UI would be better on AoEs, but alas.I probably wasn't clear, so my apologies. In the example I gave, I meant the same class. So for example, I can stand in a certain spot on BRD and hit all 4 adds at the same time. Another BRD might only hit 2 of them. It's a DPS gain to hold Apex Arrow at 100 gauge for the 2 minute burst, whereas someone might think using it at 100 is the intended way to play it. This goes back to using the parser to improve. I will often either go on Discord to see what tips / recommendations are on a fight by fight basis, but I will also compare my logs to those who are better to see what they are doing so I can improve myself.
(Oddly, though, that the Bard gauge still is filling even when enemies are dead or cannot be targeted and you have nothing active on the field to apply dots to.)
The Bard gauge isn't tied to DoT's, it's tied to songs. But if you want to ignore the AoE aspect from the parser (and thus the logs), that's fine. My point about knowing to hold Apex Arrow even when it's full is something you wouldn't normally think of unless there was a way to see numbers to figure out these things out.I want to be believe this is more of a awareness thing and knowing how the boss and their mechanics work. If you really need a parser for that, then okay. Wished the feedback of the basic UI would be better on AoEs, but alas.
(Oddly, though, that the Bard gauge still is filling even when enemies are dead or cannot be targeted and you have nothing active on the field to apply dots to.)
It's not technically needed to improve but it makes it a lot easier to find where exactly mistakes happened. This is often because of fight specific things and reviewing the logs will make it far easier to find what can be improved.I am not sure about the people who say that they use/want parsers to determine their performance, either.
The jobs aren't that complex, it's more about remembering their intended rotations and using common guidelines that overlap with each other job. On tanks and healers, it's more situational thing you need awareness for and the ability to look ahead.
If you play the jobs as intended, then you should not need a parser at all. Because that's as good as you can get.
The rest is practice to (re-)learn them.
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