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  1. #21
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I also thought the choice was a little weird. WHM is also strange with getting GLD and PUG skills. That really makes me wonder.
    (1)

  2. #22
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DeadRiser View Post
    I REALLY hope it's not that easy to switch between class and job. I'll be very annoyed if this becomes the staple of all content....

    OH and Quelling strike provides some TP, not a lot but still supplies some.
    It is. You just need to unequip the soul crystal and you're in the base class again. Only works when not engaged with an enemy, of course.
    (0)

  3. #23
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    From the looks of it once you enter a fight, you can not change.
    (0)


  4. #24
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    It is. You just need to unequip the soul crystal and you're in the base class again. Only works when not engaged with an enemy, of course.
    I know this is just looking into the future and assuming it will happen... but I don't want us to change between classes and jobs every other mob. It reminds me of that macro cloth changing from XI. Even though I never played it, it looked stupid, annoying, and redundant...a nd made completely no sense. Just opinion and speculation lol
    (0)

  5. #25
    Player
    electrikALIEN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    51
    Character
    Lect Eleon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    Why would you want/need to heal someone else? That is the WHITE MAGES role. YOURS is to burst DD, not heal everyone else. If you get hurt pretty badly, you can suffice that with second wind and any more that needs to be healed comes from White Mage. Black Mages shouldn't be healing anyways. People are already getting classes and jobs mixed up...
    Krausus was asking why I'd prefer Cure to Second Wind, and that's the reason I gave. I don't plan healing as BLM, but I do plan on surviving my role as a glass canon.

    I do like the fact that both White Mage and Black Mage have nothing to do with each other now, as opposed to CON and THM. Unique mage classes have been needed in the game for a while now.
    (0)

  6. #26
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by electrikALIEN View Post
    Krausus was asking why I'd prefer Cure to Second Wind, and that's the reason I gave. I don't plan healing as BLM, but I do plan on surviving my role as a glass canon.

    I do like the fact that both White Mage and Black Mage have nothing to do with each other now, as opposed to CON and THM. Unique mage classes have been needed in the game for a while now.
    But you have two healing abilities in this game as a Thaumaturge or a Black Mage: Necrogenis and Second Wind. And if you plan on surviving, good enmity control and watching your positioning will help that. If you do that right, you shouldn't take much damage and not need to heal yourself lol
    (0)

  7. #27
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quelling strike will typically take primal enmity from red to yellow. It's a great cross class skill.
    (0)

  8. #28
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quelling Strike buff enmity down works as if you did -150 damage when the hit connects. So if you did 250 damage, the mob will only act like you did 100 hate-wise. It does not allow you to go 'negative' and will not shed hate for you like chameleon. Also, the enmity associated with actually buffing it is 19, so your net "gain" in enmity loss is only really -131 "damage" worth of enmity.

    BLM basically gets 7 choices - blindside, second wind, featherfoot, hawk's eye, decoy, chameleon, quelling strike. Blindside does not work on spells or auto-attack (WS only). BLM/THM has no WS that fit the criteria so it is truly a "useless buff" as nothing procs the status. Hawk's Eye does not work for magic either. So that removes 2 choices. This leaves only 5 relevant choices to even pick from, meaning all the BLMs will have the same ability list next patch unless they simply haven't leveled high enough to get some of the abilities.

    Decoy, Quelling Strike, Chameleon, Featherfoot, Second Wind

    Also, hi Lect!!
    (5)
    Last edited by Kaeko; 03-06-2012 at 02:49 AM.
    Dancing Mad (Excalibur Server)

  9. #29
    Player
    electrikALIEN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    51
    Character
    Lect Eleon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaeko View Post
    Quelling Strike buff enmity down works as if you did -150 damage when the hit connects. So if you did 250 damage, the mob will only act like you did 100 hate-wise. It does not allow you to go 'negative' and will not shed hate for you like chameleon. Also, the enmity associated with actually buffing it is 19, so your net "gain" in enmity loss is only really -131 "damage" worth of enmity.

    BLM basically gets 7 choices - blindside, second wind, featherfoot, hawk's eye, decoy, chameleon, quelling strike. Blindside does not work on spells or auto-attack (WS only). BLM/THM has no WS that fit the criteria so it is truly a "useless buff" as nothing procs the status. Hawk's Eye does not work for magic either. So that removes 2 choices. This leaves only 5 relevant choices to even pick from, meaning all the BLMs will have the same ability list next patch unless they simply haven't leveled high enough to get some of the abilities.

    Decoy, Quelling Strike, Chameleon, Featherfoot, Second Wind

    Also, hi Lect!!
    Wow Kaeko! Long time no see. What are you doing all the way over there on Firago?
    (0)

  10. #30
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by electrikALIEN View Post
    Wow Kaeko! Long time no see. What are you doing all the way over there on Firago?
    Bunch of TK wanted to play XIV on release, but I'm the only survivor past 1-2 months in JP or NA that I know of
    (0)
    Dancing Mad (Excalibur Server)

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