Quote Originally Posted by Cetonis View Post
It's possible that it's the other way around - if SE's been permanently worried about job balance in AoE scenarios, they can't make it a significant part of Savage.

There's plenty of design space for multi-enemy fights, boss+add scenarios where the add lives a long time, zoo mechanics etc. (think of the Alexander raids from a time before they designed so cautiously) But if SE thinks the jobs will be grossly imbalanced for such content, they can't make it. So even if they ultimately end up not doing much with it, I wouldn't fault them if they just want that door to be open.
I've never heard of a game tuning classes to meet future boss requirements, not all classes will excel on every boss fight, that's always a given. There are no mythic dungeons in this game, and dungeons far and away have the most AoE. AoE is also generally very boring and there's no dynamics to it, at least in this game.