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  1. #1
    Player
    Antoine_Lenheim's Avatar
    Join Date
    May 2016
    Posts
    201
    Character
    Antoine Lenheim
    World
    Twintania
    Main Class
    Bard Lv 100
    Well, yeah, how nice it would be if they actually explained all of these instead of utilizing "soft magic" systems and then making us theoretize and speculate. This is one of the complaint I have. Soft magic systems are lazy. And FF deserves better than this. My take on magic systems is, limitations forces you to think cleverly about how you approach your scenario. I really dislike it when someone breaks the rules established so far because "it's magic, deal with it". On this principle, you could solve any situation with a deus ex machina.

    Now, maybe they will explain it a bit further, but I doubt it.
    (1)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Antoine_Lenheim View Post
    Well, yeah, how nice it would be if they actually explained all of these instead of utilizing "soft magic" systems and then making us theoretize and speculate. This is one of the complaint I have. Soft magic systems are lazy. And FF deserves better than this. My take on magic systems is, limitations forces you to think cleverly about how you approach your scenario. I really dislike it when someone breaks the rules established so far because "it's magic, deal with it". On this principle, you could solve any situation with a deus ex machina.
    This game has always used "soft magic" systems. Aether is like that as well, where it can theoretically do anything under the right conditions.
    (4)

  3. #3
    Player
    Gerel's Avatar
    Join Date
    Jan 2016
    Posts
    31
    Character
    Mesa Kha
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Antoine_Lenheim View Post
    Well, yeah, how nice it would be if they actually explained all of these instead of utilizing "soft magic" systems and then making us theoretize and speculate. This is one of the complaint I have. Soft magic systems are lazy. And FF deserves better than this. My take on magic systems is, limitations forces you to think cleverly about how you approach your scenario. I really dislike it when someone breaks the rules established so far because "it's magic, deal with it". On this principle, you could solve any situation with a deus ex machina.

    Now, maybe they will explain it a bit further, but I doubt it.
    Except we've a fairly good understanding that Dynamis is, for lack of a better word, the reason why we continue to defy the odds; it's the source of our unyielding strength when the chips are down (our buffs in solo instances), and our blade and shield against the most dire of threats (Limit Breaks). Dynamis is honestly just another path to the same conclusion as aether. Just with more emotions. David Cage would love it.
    (4)

  4. #4
    Player

    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    30
    Quote Originally Posted by Antoine_Lenheim View Post
    Well, yeah, how nice it would be if they actually explained all of these instead of utilizing "soft magic" systems and then making us theoretize and speculate. This is one of the complaint I have. Soft magic systems are lazy. And FF deserves better than this. My take on magic systems is, limitations forces you to think cleverly about how you approach your scenario. I really dislike it when someone breaks the rules established so far because "it's magic, deal with it". On this principle, you could solve any situation with a deus ex machina.

    Now, maybe they will explain it a bit further, but I doubt it.
    Soft magic has its time and place. By its nature, it's more prone to be mystical - not based on hard facts but on spirituality, feelings, emotions, or higher powers. It worked well in things like Star Wars and LotR, where those stories are intended to feel more like folk legends or fairy tales. And it's the reason why so many people hate the whole midi-chlorian thing, because a hard limit like that takes away some of the mysticism that so many people loved about that world.

    It works well in FFXIV, imo. The thing with MMORPG is that it's tricky to set anything in stone. Things are being changed and adjusted constantly, not to mention that your story is taking place over years rather than being told in a game that can be finished in 14 hours. You need to have flexibility with your story, your battle mechanics, your fights, etc. You want your characters to have room to keep getting stronger and stronger and have cool new things they can do as they level up. Soft magic is very friendly to this.

    Not to mention the fact that it has definitely given the story a more folktale feel to it than say FF7, which also works well to me. The whole story is your WoL's journey to becoming a hero to the world - it's your folk legend that is being told. I don't think hard magic would let them tell that story as well.
    (8)
    Last edited by h-alpha; 12-21-2021 at 11:36 AM.