This is extreme fights not savage.... You can clear them in the dungeon gear you get before tomestone gear and pretty easily too.....
This is extreme fights not savage.... You can clear them in the dungeon gear you get before tomestone gear and pretty easily too.....
I believe OP is referring to the manual party finder where you can list your group for something, not the auto matching duty finder so it's probably safe to assume endgame content is also what's implied.
I mean it's FF14 where asking people to do the BARE minimum is met with "You're toxic, reeeee" Honestly I'm surprised that Yoshi hasn't done away with Materia for this very reason.
Tbf, our inventory space would be hugely glad for the removal of that one dull chore / gil sink.
Or, *gasp* perhaps we could just have it be a generalized currency instead of having some dozen grades of each of eight different types. Would it really be so bad to just have a single Currency of each materia type we could infuse gear with directly, up to a certain cap, with only so much (as % of cap) being retrievable?
That's the problem, though. This solution wouldn't keep them out of your party. The current PF options are fairly basic triggers. Either a binary yes/no or X range/number.
The simplest way to code something like this is to have the system ask "Is there something in the slot". If they wanted to get more creative, they could say "Is there something in the slot of grade X or Y".
But I'm sure you can see someone could very easily toss any materia of that grade in the slot to bypass that. Including something like Perception or Craftsmanship.
What the poster wants isn't any materia in that slot. They want the *right* materia in that slot. Computers are stupid. You have to tell them what to look for. So now the devs would have to come up with some way to make sure every single person who join has the "right" materia, something that is debated a lot anyway so it can be subjective or situational. And there's a question of whether it's even worth dev time to try to create a system where the problem could be solved by just putting the requirements in the description and removing anyone who doesn't follow them.
At the range of content where having materia will matter - the fact that you're doing it as a PUG will matter much more.
My opposition to a feature like this is that it would be used more in the content where it doesn't matter.
IF you limited it to party finders that were for private Ultimates accessed with a password - then I'd be for it. As it would be a quick and easy way for Ultimate statics to make sure everybody set up their newest upgrades right.
I'm on the fence about seeing it in private password accessed savage raid party finders. The right arguments could persuade me either way.
Any content below that I'd be opposed to seeing it.
Last edited by Makeda; 12-20-2021 at 04:03 PM.
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Another problem with the idea is are you expecting people to have every slot melded? What if I have a couple lower level items that I don't want to waste money on melding? Do half my items need to be melded? How about if I only have one or two slots melded? Too many variables.
Again, the simplest solution is just to have the stats granted by materia increase item level (at decimal value). That way you just set the ilvl requirement and, voila, people can milk a bit more from their gear if they wish. It shouldn't particularly matter if the guy with 3 more current-tier Savage pieces than everyone else has a few materia slots empty on gear he plans to replace as soon as he gets his last page.Another problem with the idea is are you expecting people to have every slot melded? What if I have a couple lower level items that I don't want to waste money on melding? Do half my items need to be melded? How about if I only have one or two slots melded? Too many variables.
Having material requirement on party finder IS toxic and elitist. Extreme fight can be with dungeons gear, raids can be de done with extreme gears and for savage you need a guild or static Find a elite guild and Join you won’t need party finder.
Well, it is one of the finetuning aspects you can perform. Although it only becomes relevant at max level at higher difficulty levels. It makes it quite a limited use on this, but a use that is important for endgame material.
In non engame material, from my experience its often not that interesting on combat gear. Its just that in crafting/gathering it helps a lot at efficiency due to the way the game scales in that. In combat you often dont notice the effects too much as most dungeons are doable even if 1 player is killed.
I think materia needs to have some expansion aspect in it to allow greater influences from it (and then i dont mean simply getting higher values on stats). For example also allow other aspects to be adjusted, and have very specific materia types to do this. For example boosting specific abilities (and then it can be cooldown, mana cost, damage). This should also then help at getting rid of a major lower level materia overflow (for example those specific ability materia could require 1 same level materia and 2 lower level ones).
But then the issue remains: There is gear that doesnt allow materia, and then there is the part that during leveling its often not worth the hassle. I suspect to get players to use materia more often, it has to come down to simply being another gear slot. Which is also something i wouldnt like. But maybe there is a way to make handling materia easier on gear (automatic transfer to new gear when retrieving/melding on both pieces is 100%?), as then people have to bother less with it, while gaining its benefits.
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