
Originally Posted by
Shurrikhan
Having optional difficulty for casual content like dungeons, as not to limit them to scenic facerolls, is not among the reasons people are "fleeing" WoW.
Hell, it's hard even to argue that WoW's gameplay is broken. Its content? Its reward loops? It's dev communication? Its sense of community? Sure, those are all easily argued enough. But its gameplay is no less solid by any objective measure than XIV's. Heck, the only major differences to its actual gameplay is that it relies more on mechanics than on button count, the netcode allows for higher polling rates and a generally smoother and more responsive experience in movement, AoE damage is dealt during animations rather than snapshotted when its zonal indicators disappear, CC remains fairly relevant, there's more utility than simply amounts to healer GCDs saved or bonus % damage over a given duration, its healers actually have to GCD-heal and have actual healing mechanics rather than just a given flavor of ammo or potency-recovery system, its tanks have more agency, and its dps are far less rotationally rigid. Those aren't necessarily positives, but that's about the sum of the differences, for better or worse.