Hm, suspected that might be the case.
Suppose the followup question would be, what is gained from lock-on that warrants its use? Can some of the benefits still be had without use of the feature?
Hm, suspected that might be the case.
Suppose the followup question would be, what is gained from lock-on that warrants its use? Can some of the benefits still be had without use of the feature?
Lock on had 3 advantages:
- The camera is always focused on the target, so you never lose sight of it.
- It is easy to dance on the border between rear and flank, since you strife around the center of the locked on target.
- You have 100% auto-attack uptime, but that is irrelevant since auto-attacks got changed to be 360° in HW instead of only frontal 180 or 90°, don't remember the specifics but they were limited to you have to look at your target to perform auto-attacks. So this no longer applies.
And 2 disadvantages:
- The camera is locked on your target, so you can't look around for mechanic tellings.
- You backpaddle instead of turn and run, which slowes you to walking speed and makes it impossible to doge most point blank AoEs.
Lock on can be nice for some melee DPS and very immersive but the disadvantages are pretty heavy. Especially the Camera lock on makes it useless for many "harder" fights, beginning with Hardmode Trials and normal Raids since arena awareness is one of the key factors of many fights.
Last edited by Legion88; 12-18-2021 at 09:20 AM.
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