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  1. #11
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saefinn View Post
    That...is really disappointing to hear. So far my experience has been that of a shield healer, but I'm only now just about to start doing post-MSQ stuff and gear my SGE and I am getting more efficient with it. The oGCD's feel weaker but if the incoming damage isn't frequent of hard enough, then I can see using them is an advantage, I think with "new shiny shiny" stuff feels tougher, it was the same for ShB.

    Though thinking on the actual healing potential, couldn't shield be more efficient on a tank? If the shield is going to be eaten, then it's 840 potency pre-crit (heal + shields) and a Toxicon proc, which can later be useful when mobile. Druochole is 600 and Taurochole is 700 + 10% damage reduction. Or once conditions are better that what I've had going through MSQ that the potency difference doesn't matter and you don't spend those oGCD's so frequently? And with the added Haima that can get used.

    Because from how you're describing it, it's sounding like what I feared and why I was cautiously optimistic about SGE for launch.

    I am pretty much curious, because I am also still in the state of improving my SGE play. But ngl, if it's oGCD healing like SCH was in 5.0, I'm probably gonna switch back to AST because AST feels better for it. I am invested in SGE for shield healing not oGCD pure heals.
    Well, shield healers rarely ever used gcd shields anyways. Which made the whole Pure vs Shield healer this expansion a really weird choice. But here we are. So I the end, there's no change there. Not for SGE, not for SCH

    SGE gameplay is a lot about maintaining at least 10% mitigation on the party and buffing 10% healing on the party or up to 30% for specific players. Pneuma covers a lot of the pure healing scenarios you need and panhaima sheilds/heals covers all other outgoing damage (or they can be used together). Everything stacks with other healers and players (tank, dps mitigation) so honestly, half the time you have little to heal and the remaining ogcds are enough.
    Of course, we have yet to see Savage, so we'll see. But so far the damage output has been as expected from extreme so I don't expect much change in savage. If anything, our kits are even more overpowered so it feels like even less healing is required. On SGE I'm constantly throwing unnecessary heals out for the mana because I would otherwise overcap my resources constantly.
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    Last edited by EaMett; 12-18-2021 at 05:56 AM.