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  1. #61
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    As long as bad players fail to the easiest mechanics, SE will never make raidwides hurt until you need to GCD heal. It would cause people to point fingers at healers.

    Think about, dps usually never get called out for wiping a pull. People usually will point fingers at the support aka tanks and healers—the ones responsible.

    The problem truly lies in the devs unwilling to make support roles more than they are because they want people to see how easy it is (accessiblity), therefore dumbing down tanks and healers.

    Truth is that DPS don't like responsiblity and will go back after realizing it. Notice how Sage, an easy, DPS-oriented healer caused to pull in DPS players have a huge influx the first week of launch? Last I checked, healers went back to being needed or near instant queues.

    No matter how easy they make healing, people will always gravitate towards the role they like the most. And guess what's the most popular role? DPS. Personally I think SE should stop trying to lure DPS into support roles, it literally never works out. Instead, they should be making healers more exciting for the current playerbase for the role stick around.

    For one, the GCD healing kit across all healers is boring. They mirror each other and are simple: ST regen, AoE regen, flat ST/AoE heal, flat ST/AoE shield.

    Simply telling the devs "we want to heal more," is tonedeaf. Time and time again, the devs have shown they do not know how the players play healers. They see "they want to heal more," and they think "well they want more healing spells.

    We never to be pushing for the devs to give healers more support abilities. Yes and that means giving WHM something that isn't braindead.

    At the end of the day, killing the boss is the best mitigation. Healers will always be encouraged to DPS no matter what. Healers in combat are not supposed to sit there and just heal. They are there to keep you alive and enable your party to do more aka support skills (chain, cards, stun). They are more than healbot and anything less is insulting.

    Push for more support in their kits.

    Ex. Bravery/Faith lily skills for WHM in order to buff their magical or physical damage with Misery being the pay off for supporting your DPS.

    SCH having two different fairies with dissipation on a lower CD to eat up the current fairy and bring the other one out while the CD comes back. Eos, the healer-oriented one with increases to her Embrace, and buffs whispering dawn, Fey blessing, illumination. Selene, the support-oriented fairy, that has expedient reset, AoE dps buff, stronger shields, maybe Fey wind.

    Those were things that I thought quickly of, but the point is that we should be asking for more than, "can I heal more pls," and wonder why every xpac is a mess. You have to be collective and specific to get your point across. They can't read your mind and know what you want.
    (4)

  2. #62
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Anhra View Post
    Healers arent even needed anymore for most Content anyway, with how overpowered PLD, WAR and GNB currently are, in terms of self sustainment. From this point onward, i am straight up convinced that Squeenix is genuinely incapable of both understanding, as well as designing both Healers and Tanks.
    Today I had another run where the Healer and other DPS died and me and the Tank solo:ed every boss in expert roulette dungeon lol.

    It just feels silly, I've seen Tanks solo bosses even with no DPS alive to help.
    It's really demoralizing, I do want to level a Healer and heal too but then I see that and just eh... You feel so useless.

    And as much as some people will want to claim otherwise, no Savage content is not the only content that matters.
    (2)

  3. #63
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kolsykol View Post
    Tank solo:ed every boss in expert roulette dungeon
    unless the tank is PLD i just cant see how the tank able to survive long enough until the boss die, i dont play tank so i dont know but i remember only PLD has the go to heal skill right? DRK and GNB also has it but like... long cooldown and small amount heal only or something?

    unless you mean the boss already at less then 25% HP when the healer die then yeah, i think they could solo it, maybe?
    (0)

  4. #64
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Last night in Ktisis, everyone except our warrior died to the last boss almost immediately. The tank was the only one who had done the dungeon before. The warrior then proceeded to solo the last boss. It took awhile, but it is perfectly doable. So it doesn't surprise me if a good tank can do the same on an expert roulette. While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    (1)

  5. #65
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anxin View Post
    Last night in Ktisis, everyone except our warrior died to the last boss almost immediately. The tank was the only one who had done the dungeon before. The warrior then proceeded to solo the last boss. It took awhile, but it is perfectly doable. So it doesn't surprise me if a good tank can do the same on an expert roulette. While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    (0)

  6. #66
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Quote Originally Posted by gumas View Post
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    I don't remember any dungeon bosses with enrage timers. They just continually cycle through their attack scripts. Back in 2.0, my FC used to do dungeon runs without tanks or without healers, just for fun. With some work, it was doable for most (but not all) dungeons even back then.
    (0)

  7. #67
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Anxin View Post
    While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    I think it's perfectly fine.

    Tanks being potential juggernauts makes tanks more interesting to play and gives them moments of glory to live for. It's fun to break outside the box once in a while. The only thing I'd prefer is if that sustain required more skill, then it'd be a reward for playing exceptionally well, rather than just pressing Nascent Flash every 25 sec.

    But as healers I think we're looking at entirely the wrong issue trying to take tanks toys away from them. Dungeon bosses are irrelevant content that hit like wet noodles outside of directly screwing up mechanics. Even if we took all the healing away from tanks, it won't add more heal requirement than an extra GCD heal every minute or two at most.
    Things like "healers aren't needed anymore" is exaggerating for the sake of it. The majority of groups in most content would crumple if you removed their healers.
    (2)

  8. #68
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I think it's perfectly fine.

    Tanks being potential juggernauts makes tanks more interesting to play and gives them moments of glory to live for. It's fun to break outside the box once in a while. The only thing I'd prefer is if that sustain required more skill, then it'd be a reward for playing exceptionally well, rather than just pressing Nascent Flash every 25 sec.

    But as healers I think we're looking at entirely the wrong issue trying to take tanks toys away from them. Dungeon bosses are irrelevant content that hit like wet noodles outside of directly screwing up mechanics. Even if we took all the healing away from tanks, it won't add more heal requirement than an extra GCD heal every minute or two at most.
    Things like "healers aren't needed anymore" is exaggerating for the sake of it. The majority of groups in most content would crumple if you removed their healers.
    Yeah, dungeon runs are not good examples to prove healer being useless

    Healers have no problem soloing any dungeons, provided that you have the patience for it. There's no enrage timer. Dungeon boss can't do anything to healers. You don't even need to put shields on yourself to survive tankbusters.

    However, if dungeons runs are enough to prove healer being useless, then the fact that healer can solo dungeons also proves DPS and tanks are useless too
    (1)
    Last edited by Aword3213; 12-17-2021 at 10:58 PM.

  9. #69
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by elioaiko View Post
    One thing I heavily disagree with is the desire to GCD heal more. Spamming one button isn't fun but is spamming Cure II as fun. GCD healing is boring as well. Healers are not =/= healbots, they should be SUPPORTS. People need to get of the mindset that healers can't do more than dps/heal. But considering how many times they changed AST's cards, it's not even shocking.
    Current GCD healing isn't as interesting, as resource conservation isn't a big issue in this game and the slow GCD / server model takes away a lot of the optimization you see in other games. In other games GCD healing can be more intricate than DPS rotations, as you choose proper heals and cancel-cast them in anticipation of auto-attack crits and other goodies. We also tend to see either tank damage or AoEs, rarely non-telegraphed hits to random raid members. This might be a byproduct of controller support.
    (1)

  10. #70
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by gumas View Post
    unless the tank is PLD i just cant see how the tank able to survive long enough until the boss die, i dont play tank so i dont know but i remember only PLD has the go to heal skill right? DRK and GNB also has it but like... long cooldown and small amount heal only or something?

    unless you mean the boss already at less then 25% HP when the healer die then yeah, i think they could solo it, maybe?
    I dunno about DRK and GNB, but I've seen multiple PLD and WAR both do it.
    (2)

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