On-topic: FF14 raids are significantly easier than WoW raids. Savage doesn't compare to mythic WoW fights. I can't speak for Ultimate, but from what I've seen, it's just a more complex version of exactly what Savage has to offer already. One of the problems lies in the simplistic design of healers (imagine Sire Denathrius or Sylvanas mythic's damage patterns and throughput in FF14, lol), meaning there is never a single challenging fight to heal since the tools aren't available for it and the built-in lag (this engine is literally one of the worst) and 2.5 second GCD make it hard to require snap healing. The other problem is as OP said; there's just a lot of untapped potential regarding adds, interrupts, CC, debuffs and the like.
WoW rotations were more challenging than FF14 rotations once upon a time and it worked out just fine. You had as many keybinds, but required twice the APM (still do), and we still got gems like Lei Shen and Garrosh.


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