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  1. #41
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    On-topic: FF14 raids are significantly easier than WoW raids. Savage doesn't compare to mythic WoW fights. I can't speak for Ultimate, but from what I've seen, it's just a more complex version of exactly what Savage has to offer already. One of the problems lies in the simplistic design of healers (imagine Sire Denathrius or Sylvanas mythic's damage patterns and throughput in FF14, lol), meaning there is never a single challenging fight to heal since the tools aren't available for it and the built-in lag (this engine is literally one of the worst) and 2.5 second GCD make it hard to require snap healing. The other problem is as OP said; there's just a lot of untapped potential regarding adds, interrupts, CC, debuffs and the like.

    Quote Originally Posted by Ayuhra View Post
    This is something I've thought about since I've dabbled in mythic raids in WoW but fully WoW style fights here would be rough.

    One thing to keep in mind is FFXIV has (mostly) hard rotations. Or at least it has long ones that require excellent coordination. WoW's rotations are more simple, some classes only have priority systems.

    The trade off is FFXIV is a dance where you memorize steps and try to execute them perfectly and WoW is reactive chaos.

    Imagine doing a FFXIV rotation on a fight like Blackhand, yikes.

    ...Unless this is all just about the arenas. More diverse arenas would be welcome, yes.
    WoW rotations were more challenging than FF14 rotations once upon a time and it worked out just fine. You had as many keybinds, but required twice the APM (still do), and we still got gems like Lei Shen and Garrosh.
    (3)

  2. #42
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    "it’d be cool if there would be real raids and bosses at some point."

    DR Savage is an alliance raid with teeth. Because if a raid wipes to any boss you have to start all over from the beginning, like litterally have to leave the instance and start over. Never mind all the actions lost in the name of progression. Raises don't work either, you have to depend on bouncing with a re-raiser chance, or 10% chance on lost arise action which you can only carry so many, or heal LB3.

    As a healer you aren't standing around avoiding just AoEs, you get hit twice in a fight, you die. The debuff sticks until the boss dies.

    You might have to heal tanks that get hard for mechanics, where the trash mobs can hurt.

    You might be reflecting orbie things that can wipe the party, or possibly dispelling the boss buffs so the next AoE doesn't kill the raid.

    All while keeping up DPS.

    A ladder game that only this time the game won't hand-hold you to which is the safe spot. But if you can do the math robot in Bozja perfectly that has the mindjack, you can do this.
    (3)

  3. #43
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Clearly never did Nier or DR Savage or BA.
    (2)

  4. #44
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    The cap on instance time is probably part of the limiting factor. As is on tough prog nights we end up needing to hop out and reset the instance once a raid night so we don't get kicked out mid pull. Be kinda rough if you had more than one fight to clear within that time limit.

    I'm all for more interesting arenas and mechanics n such but yeah. As far as I'm aware that's not a limit wow actually has, unless I'm misremembering.
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #45
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kandraxx View Post
    First things first, there’s enough stuff to keep me interested regardless and it’s not like there would be any other MMO atm that’d be worth to throw your money on.

    But I was kind of disappointed when I found out that the 24-man raids are basically only random-matching theme park rides where you zerg down bosses totally uncoordinated for the most part. Because I was under the impression that those are along the lines of WoW.

    So the “raid” content in FF is 8-player trials in a circle arena, where you menu-teleport to. And it’s basically only dozens and dozens of Heigans (it’s a movement heavy raid boss from WoW). For the most part all bosses are about movement and movement only while hammering down your dps rotation, there are no gimmick fights (mostly due to everything just being a tiny and empty circle or square arena), no real mechanics, no adds to manage, no interrupts needed, no buff/debuff mechanics, no special assignments for players and even in the few cases where there’s an attempt at creating those it’s a super watered down version from what your used to as WoW player.

    For the most part “raids” here seem to be: stand here run there, circle aoe, donut aoe, cross aoe, oh this goes off in this direction, run over there, look at the symbol/color/whatever it tells you where to run. I mean to be fair, you have to keep this game playable on PlayStations because Japan is the domestic market and most Japanese players are likely on console but, it’d be cool if there would be real raids and bosses at some point.
    Never. Next!
    (3)

  6. #46
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    Clearly never did Nier or DR Savage or BA.
    Why do people keep saying Nier? It was an incredibly simple raid tier mechanically.
    (9)

  7. #47
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    BA was the right direction, wish they would explore their creativity more in that way.
    We don't really have eastereggs, lore, a raid atmosphere that feels visually connected, riddles/traps, transformations or meaningful different approaches how to play a mechanic, anymore. There are rarely buffs from raids that impact how fast you can beat it (goldenbahamut/e8s buff). They could expand on this if they want to, but doing the same over and over is the safe option for them as people already like it.
    (0)

  8. #48
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Michieltjuhh View Post
    Incredibly basic maths that you get way, way too much time for is something you consider challenging?

    Did you drop out of elementary school or something? I know some people aren't good at maths in general, but everyone can count to 10, lmao.

    I have a condition called dyscalculia which makes assessing numbers and quantities incredibly hard for me. Not only that, but in a raid I have to deal with other stuff like rotations, boss mechanics, my positioning etc, so in midst of all of those on top of number multiplying I get anxious, my brain goes slow mode and I usually die.

    And no, I didnt drop out of school. And yes, math irl gives me as much trouble as it does ingame.
    (6)

  9. #49
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kandraxx View Post
    For the most part “raids” here seem to be: stand here run there, circle aoe, donut aoe, cross aoe, oh this goes off in this direction, run over there, look at the symbol/color/whatever it tells you where to run. I mean to be fair, you have to keep this game playable on PlayStations because Japan is the domestic market and most Japanese players are likely on console but, it’d be cool if there would be real raids and bosses at some point.
    So basically you've only ever done the raids available through the roulette (which are the equivalent of LFR), and now you're coming to the forums to complain that they're too easy. I'm 100% sure that you've never set foot in DR. The beautiful thing about this game is that it provides something for everyone. If you're coming from WoW where they basically railroad you straight into high end raiding, I can see why you're confused now that you're playing a game that offers that content as an option rather than as everyone's ultimate destination. Just because there are easy raids (that most of us enjoy and prefer) doesn't mean that everything is that easy.
    (5)

  10. #50
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kandraxx View Post
    First things first, there’s enough stuff to keep me interested regardless and it’s not like there would be any other MMO atm that’d be worth to throw your money on.

    But I was kind of disappointed when I found out that the 24-man raids are basically only random-matching theme park rides where you zerg down bosses totally uncoordinated for the most part. Because I was under the impression that those are along the lines of WoW.

    So the “raid” content in FF is 8-player trials in a circle arena, where you menu-teleport to. And it’s basically only dozens and dozens of Heigans (it’s a movement heavy raid boss from WoW). For the most part all bosses are about movement and movement only while hammering down your dps rotation, there are no gimmick fights (mostly due to everything just being a tiny and empty circle or square arena), no real mechanics, no adds to manage, no interrupts needed, no buff/debuff mechanics, no special assignments for players and even in the few cases where there’s an attempt at creating those it’s a super watered down version from what your used to as WoW player.

    For the most part “raids” here seem to be: stand here run there, circle aoe, donut aoe, cross aoe, oh this goes off in this direction, run over there, look at the symbol/color/whatever it tells you where to run. I mean to be fair, you have to keep this game playable on PlayStations because Japan is the domestic market and most Japanese players are likely on console but, it’d be cool if there would be real raids and bosses at some point.
    OP you're making the mistake of assuming your favourite type of raiding is the only true way to raid. I came from WoW myself and I far prefer raiding in FFXIV. But I wouldn't say either is the true way to raid. It's all about what you find most fun. The true way is the most fun way for you. It's as simple as that.
    (3)

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