I got the implication that dynamis was a potential factor in the amount of times you've beaten the odds, you even get the option to say something to that effect IIRC, but it didn't seem to be implying limit breaks specifically.
Using dynamis in the final fight in the heart of Meteions lair after you've learned all about dynamis is a rather different situation to normal. I never thought it was meant to imply that that's how all previous limit breaks worked too.
Last edited by Jandor; 12-17-2021 at 12:59 AM.
Eh it just seems strange though. So this one time is different than all the other times etc etc. Main point is though, lots of people have been saying dynamis is tied to limit breaks, we have some text proof of it. But this contradicts far too many things, like the ancients,ascians what have you. Dynamis in general though just doesn’t make much sense because if all this is the case, the sundered ascians should’ve been on an entire other level. Nabriales should’ve wiped the floor with us and loghrif and mitron with their love should’ve curb stomped us. None of it really adds up.I got the implication that dynamis was a potential factor in the amount of times you've beaten the odds, you even get the option to say something to that effect IIRC, but it didn't seem to be implying limit breaks specifically.
Using dynamis in the final fight in the heart of Meteions lair after you've learned all about dynamis is a rather different situation to normal. I never thought it was meant to imply that that's how all previous limit breaks worked too.
Well yeah, that one time was different. Different place, different circumstances, different fight.
Lots of people can be wrong. I don't recall it being mentioned in game, and maybe I've just had a massive brain fart and erased it from my mind, but the whole thing seems to have a distinct air of 'fanon' about it.Main point is though, lots of people have been saying dynamis is tied to limit breaks, we have some text proof of it. But this contradicts far too many things, like the ancients,ascians what have you. Dynamis in general though just doesn’t make much sense because if all this is the case, the sundered ascians should’ve been on an entire other level. Nabriales should’ve wiped the floor with us and loghrif and mitron with their love should’ve curb stomped us. None of it really adds up.
I personally got the impression that dynamis is generally spread pretty thinly across the whole universe, and basically just amounts to making 'hopes and prayers' slightly more effective than placebo. While the whole final days thing means this stuff obviously can be gathered up and used to great effect, it's default state is so incredibly passive that it can't even be detected.
Dynamis in Ultima Thule and Meteions lair is a different situation. A crazy bird girl that can detect and use it has concentrated an incredible amount of it in an effort to end the universe. Naturally, the effects it can have are far more potent there.
Last edited by Jandor; 12-17-2021 at 05:07 AM.
We're not sure of it. Existing LB lore in fact contradicts it.So... I'm not a fan of dynamis myself due to its future implications, its a deus ex machina that can bail us out whenever the writers feel like it.
But how are we sure that LBs are dynamis? Dynamis' nature is that it can be anything, even the paths that the scions build for us is explained as "dynamis". Can't LBs just be the LBs that we know and love and the dynamis that the boss saw is our *Determination to survive and beat it?
When the game's story becomes self-aware:
I wouldn't say it contradicts it. More that we didn't know of Dynamis before now. Limit Breaks may in fact be a combination of both Dynamis and Aether, the dynamis part allowing you to break the normal limits of what somebody can do with aether temporarily.
I really enjoyed the story. Not quite as much as shadowbringers, but I thought it fit nicely together and gave a satisfying conclusion to the story. The only part I thought was silly was all your scions disappearing in the last zone, it felt really obvious that they were going to come back. Maybe that was just me though.
I also was of the mind that "of course they won't kill them all off," but as this was supposedly the end and so many death flags were getting waved throughout the marketing season and the actual story, I didn't take that as all of them would survive.I really enjoyed the story. Not quite as much as shadowbringers, but I thought it fit nicely together and gave a satisfying conclusion to the story. The only part I thought was silly was all your scions disappearing in the last zone, it felt really obvious that they were going to come back. Maybe that was just me though.
Last edited by van_arn; 01-18-2022 at 07:21 AM.
I think the biggest issue is that it was done in a very rushed manner without time to take the loss in, the presentation was very formulaic (go to zone, cannot pass, Scion sacrifice, rinse and repeat until all are gone) which usually is not a very good idea when it comes to create a dramatic momentum, we didn't spend enough time alone nor see how miserable it was for our character besides a few generic emotes and the climbing sequence, while pretty beautiful, felt like it was presented too soon and was too short, as we didn't really had time to take in the solitude and grief of the twins sacrifice (which is a bit annoying considering the amount of long and boring quest through the MSQ like the follow and the escort quests, when this one was the one that really required them to take their time). Also it doesn't help that the "fake death" has been overused at this point. Once or twice could work to create drama, but Ysthola has died like 5 times and Thancred died trice already. Is the same issue I had with FF IV plot. The first time a fake dead happened was shocking and when the character came back a nice surprise, but by the third time the charm starts to wear off and your suspension of disbelief suffers, it becomes hard to believe that anything bad can happen to the characters.I really enjoyed the story. Not quite as much as shadowbringers, but I thought it fit nicely together and gave a satisfying conclusion to the story. The only part I thought was silly was all your scions disappearing in the last zone, it felt really obvious that they were going to come back. Maybe that was just me though.
I'm not even advocating for the dead of the characters, but at that point you either have to go the extra mile to make it work, or not do it at all, which sadly I think they achieved neither with those series of quests. Just makes me wish they cut out the filler quests and instead made the last zone longer and wrote that part better.
May you always walk under the light of the crystals.
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