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  1. #11
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I for one will ask for simplification. There really isn't a reason for fang and claw and wheeling thrust to be 2 seperate buttons. They do the exact same thing with minor differences in triggers, this could easily be 1 button that switches between whichever is available or just be fang and claw always.
    (1)

  2. #12
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I am actually enjoying DRG a lot, I was a tad disappointed with Reaper but Reaper + DRG share gear and my enjoyment of DRG has actually put the two on the table as potential new mains ( I am still leaning in NIN direction or wait to see future patches with MNK ).
    But yeah.

    My main issue with DRG really is that the jumps feel too weak, I am not sure I'd rather take less jumps because I like the amount of ogcd's a lot funnily enough DRG feels faster to play than MNK to me right now which is kinda sad for MNK...
    But at the same time it's a bit silly perhaps that jumps don't deal more damage and DRG doesn't have a big hitter which I've kinda come to expect.
    It's not necessarily a bad thing I don't really find Communio that exciting on Reaper I actually think it feels pretty underwhelming to use.
    But Stardiver on DRG definitely feels like it should hit harder.

    It's a bit strange too that Dragonfire Dive doesn't hit harder long cds should hit harder than that.
    I think that maybe it's just an old design still remaining because it's AoE but I mean we have way harder hitting AoE skills and even if it'd be too op it can still have a drop off on more targets.

    But yeah, I've leveled DRG every exp and just left it after dinging max level.
    But I've been enjoying it thus far while leveling.

    Thematically I am significantly more into MNK and NIN but DRG and Reaper I'd probably say I'd had the most consistent fun on thus far.
    Even if Reaper definitely has lows and was disappointing it's still fun and DRG just feels smoother to me.
    (1)
    Last edited by Kolsykol; 12-15-2021 at 06:46 AM.

  3. #13
    Player
    Scuoll's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Scuoll Xyz
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Numbers and performance issues aside, which i agree do absolutely matter and its stupid how currently reaper has the personal dps of samurai while their 2 min cd has the same power of battle litany, i feel like the main issue is not that you press a lot of buttons, its that some of those buttons are not fun to press, at least for me:

    -life surge feels ancient design, you press it because its there, the only semi interesting thing is that you can life surge an aoe attack in dungeons but id argue its not worth it, in my opinion it should be removed completely, adjusting the potency of the finishers accounting for it, and replaced with another defensive skills, either personal or raidwide, but a button that you press if you are going to take damage, cause currently the heal portion if mostly wasted because no one holds life surge for healing. Alternatively, the easiest band aid fix is to make it so the next weaponskill is a guaranteed crit direct hit, so at least it guarantees the dopamine spike of !!! damage, which would be better than nothing

    -spineshatter dive is the worst jump to press, its slow, it locks you for a long time, doesnt have a flashy animation, and yet its the jump you press the most during the opener, because it does some damage and you have 2 charges of it. It feels good when you use it to gapclose, so i would suggest keeping it around for just that purpose, make it have a drastically lower potency, even 0, so that it is clear its the gap closer skill, and it fullfils a similar purpose to reaper's gates, which give you a small damage boost only if you are out of range, they are clearly mobility skills first and foremost and that is what you should use them for. In my opinion, giving 2 charges to dragonfire dive while reducing spineshatter potency and balancing around that, would make the job more satisfying.

    These are only 2 skills, but with 2 charges each they are what makes the opener/burst windows busy currently, and the payoff for it isnt that good either, again numbers and potencies are easier to fix, but currently dragoon makes you do more work, more positionals, and lock yourself in place for less damage AND utility than reaper, which is just not good balancing.

    Also completely unrelated but the sound effects on wyrmwind thrust and heaven's thrust should be way more impactful, wyrmwind thrust is almost not felt when you throw it, and heaven's thrust lacks a lot of power compared to old full thrust's jet engine sound, which is weird since the animation is a lot more flashy.
    (4)

  4. #14
    Player
    Smartfork's Avatar
    Join Date
    Aug 2021
    Posts
    4
    Character
    Maka Infearis
    World
    Famfrit
    Main Class
    Miner Lv 83
    I agree. The opener just feels painful to get right and the overall DPS feels low for all the work you put in.
    (1)

  5. #15
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by FFWinner View Post
    I agree dragoon seems underwhelming in term of DPS compared to his melee counterpart looking at parses. I don't think it needs a class overhaul like you're suggesting. If anything, it needs a potency buff to it's major cooldowns like Stardiver from 500 to 700 and Dragonfire dive from 300 to 500. I would also buff lance charge from 10% to 15%. This would likely put them on par with reaper.
    Parses don't show rDPS though. Are you not taking into account the extra damage of the group from your own DS/BL? Parsers won't show that but logs will.
    (0)

  6. #16
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by FFWinner View Post
    I agree dragoon seems underwhelming in term of DPS compared to his melee counterpart looking at parses. I don't think it needs a class overhaul like you're suggesting. If anything, it needs a potency buff to it's major cooldowns like Stardiver from 500 to 700 and Dragonfire dive from 300 to 500. I would also buff lance charge from 10% to 15%. This would likely put them on par with reaper.
    yeah this, DRG rotation right now is really... smooth is the best word i can say. we just lacking something oomph as the finisher, all class has this big finisher with ridiculous (700+) potency, and our stardiver which suppose? to be our big finish is just measly 500 potency

    we dont need any change, we just need potency buff
    (1)

  7. #17
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really hope that they buff the jumps, it's the niche of DRG and DRG's damage right now is pretty low.
    Give the jumps a bump to make them feel better to use and buff their damage.
    (1)

  8. #18
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by gumas View Post
    yeah this, DRG rotation right now is really... smooth is the best word i can say.

    we dont need any change, we just need potency buff
    I disagree. I can see why people say DRG rotation is smooth and on the surface, it is. I personally feel this is the least smoothest DRG has been for a long time now. It feels great if you follow the opener and then hit your CDs asap down to like milliseconds lol. Especially with our first 2 trials the moment something goes wrong or you cannot jump or down time misaligns your cooldown. It feels the worst it has ever felt and definitely not smooth.

    If the choices are absolute and unflexible smoothness or something like we had in shadowbringers with choice to delay and to work around that more. I would 100% choose the latter
    (1)

  9. #19
    Player
    jadeblade's Avatar
    Join Date
    Mar 2014
    Posts
    102
    Character
    Arthur Wolfe
    World
    Gilgamesh
    Main Class
    Gladiator Lv 90
    Just finished second extreme trial as dragoon, not only I was beaten by the repear on Dps by a lot,I was going crazy with my rotation and had to make sure I don’t jump lock myself to death.

    Dragoon reward for all this button pushing isn’t worth it, can you buff our damage, our rotation isn’t simple on intense fight when you take jumping into account. I legit have to delay drive on some boss phases because of risk of death.
    (1)
    Last edited by jadeblade; 12-17-2021 at 10:11 PM.

  10. #20
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    you cant compare the dps to reaper at least right now, its the "new kid on the block" class and its very powerful even more so than SAM which is already a pure dps with no raid/party buff at all

    reaper is so going to get nerf in the future, or maybe other get buff instead
    (1)

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