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  1. #61
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Xoo View Post
    Fairly, I don't need to take a step back and look at anything. Firstly, the game in subject was FFXI. Secondly, what the hell does attack distance (Sear) have to do with job balancing? Thirdly, yet again, what does animation lock have to do with the price of tea in China?

    And, I've played through Ifrit with all sorts of jobs on wins, losses and everything in between. It doesn't bother me to lose - even if a lot.

    Groups who go with the most efficient setup are weak because they take the path of least resistance. Fine for pickup groups where you don't know what to expect from its members. Or, it could mean you're the type of player that wants to blaze through everything without knowing what can be done and probably could care less.
    Are you F'ing kidding me?

    1) Pgl and Mar requite an extreamly close attack position to perform AA to gain TP. w/o TP they can't output the damage. Sear will slowly dwindle down thier HP which will require either a mage to heal or the DD to heal themselves which reduces their damage output.

    2) Animation lock is the HARDEST part of Ifrit. in order for a melee to keep up with the damage they need to do 3 step combos. It becomes extreamly dangerous after hell fire to the point that risking death isn't worth it.

    3) THms can 2 step their thunder combo for 700+ damage, while remaining at range and not having to worry about animation lock as much as a melee.

    the content isn't balance to the classes.

    Just because you can defeat the content with any of the classes = balance. It should be just a difficult for a mana burn PT to clear ifrit as it is for a melee burn if it were balanced.

    Expect incoming nerfs to base magic potency. Or mobs that build resistance to one type of damage if used excessively.
    (1)

  2. #62
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by ChiefCurrahee View Post
    Are you F'ing kidding me?

    1) Pgl and Mar requite an extreamly close attack position to perform AA to gain TP. w/o TP they can't output the damage. Sear will slowly dwindle down thier HP which will require either a mage to heal or the DD to heal themselves which reduces their damage output.

    2) Animation lock is the HARDEST part of Ifrit. in order for a melee to keep up with the damage they need to do 3 step combos. It becomes extreamly dangerous after hell fire to the point that risking death isn't worth it.

    3) THms can 2 step their thunder combo for 700+ damage, while remaining at range and not having to worry about animation lock as much as a melee.

    the content isn't balance to the classes.

    Just because you can defeat the content with any of the classes = balance. It should be just a difficult for a mana burn PT to clear ifrit as it is for a melee burn if it were balanced.

    Expect incoming nerfs to base magic potency. Or mobs that build resistance to one type of damage if used excessively.
    No, I'm not fucking kidding. You're equating the particulars of a single NM's abilities/nuisances to job balance.
    (2)
    My signature is edible. Go ahead, try some.

  3. #63
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Xoo View Post
    No, I'm not fucking kidding. You're equating the particulars of a single NM's abilities/nuisances to job balance.

    the content isn't balanced to the classes

    the content isn't balanced to the classes

    the content isn't balanced to the classes

    the content isn't balanced to the classes

    the content isn't balanced to the classes
    (1)

  4. #64
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Class balance has always been an issue with SE. People were always flocking to the flavor of the month job on FFXI, which would then get some nerfs and people would complain. Sad to say that FFXI and now XIV has usually had a history of something is easier to do with X so we only want to take X to do it. You can do it with Y but it just makes it harder so lets just take X.
    (2)

  5. #65
    Player

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    Sep 2011
    Location
    Gridania
    Posts
    928
    Oh, it isn't? Then why don't you stop referring to Ifrit alone as the basis for your argument?

    HOLD THE PHONE! IFRIT'S AOE BROKE THE JOBS!

    EDIT: Can anyone out there with a parser vouch that either PGL or MRD can = / > THM damage? I can't say firsthand, but I'm sure it's been done time and time again. I'd be surprised otherwise.
    (0)
    Last edited by Xoo; 03-05-2012 at 09:42 AM.
    My signature is edible. Go ahead, try some.

  6. #66
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Xoo View Post
    EDIT: Can anyone out there with a parser vouch that either PGL or MRD can = / > THM damage? I can't say firsthand, but I'm sure it's been done time and time again. I'd be surprised otherwise.
    My ls kills Ifrit faster when I am on thm than whem I am on marauder. That's as close as I can come. My ls doesn't stop me from coming marauder if that's what I am playing.

    P.S. you might want to remove or at least abbreviate the cus word from your post above before someone reports it to a moderator.
    (1)

  7. #67
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Batraal aoe ghost dmg preventing Melee from actively taking part in a large portion of the fight

    I haven't been into moogle myself, but i know the community at large prefers stacking archers because they don't have the positional modifiers to complete their combos. so along with staying at range to avoid AOE they also keep high damage output with their 3 step combos.

    Again I'm not saying that it's impossible to win using other tactics. But clearly the content isn't balanced to the jobs when 1 class can out perform another in the limited major content that is available.
    (1)

  8. #68
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by ChiefCurrahee View Post
    Batraal aoe ghost dmg preventing Melee from actively taking part in a large portion of the fight

    I haven't been into moogle myself, but i know the community at large prefers stacking archers because they don't have the positional modifiers to complete their combos. so along with staying at range to avoid AOE they also keep high damage output with their 3 step combos.

    Again I'm not saying that it's impossible to win using other tactics. But clearly the content isn't balanced to the jobs when 1 class can out perform another in the limited major content that is available.
    Dude. Dude. DUDE. In all seriousness, you're toppling your own argument with the points you're bringing up. You say THM is best for Ifrit; Archer's best for Moogle, etc. OK, do you really need an NM for every job out there to say that they're balanced? The strengths are proven in the abilities found in the jobs, their exclusives, and NOT NOT NOT from the situations they get involved in.

    It's as basic as no class is going to out-cure a CON. No class is going to out-nuke a THM. No class is going to out-parry a MRD. No class is going to match the defense of a GLA. No class is going to endure like a PGL. No class is going to strike first and hard like an ARC. No class is going to out-poke a LNC.
    (1)
    My signature is edible. Go ahead, try some.

  9. #69
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I've said it before and I'll say it again. If you were sitting around waiting for parties in XI you were doing it wrong. Any decent player was utilizing that time to do something efficient.
    (1)

  10. #70
    Quote Originally Posted by Zumi View Post
    Class balance has always been an issue with MMORPGs.
    Fixed for accuracy. You can only do so much in terms of balance without making everyone the exact same.
    (0)

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