Quote Originally Posted by Anhra View Post
A good example for this, is the changes they did to the Aurum Vale Coincounter.
I actually think this is a horrible example for this. While I would agree that the change wasn't needed to Coincounter, he was the only dungeon boss in the game(I think) that didn't have telegraphs. The only other places I've seen this have been in raids where you have to pay attention to what the giant boss of doom is doing to know where to dodge. It makes complete sense that they would go back and give Coincounter telegraphs since it's a lowbie dungeon and those players will never use that mechanic again until high level content or optional raids.

It just flat out didn't make sense with the rest of the design philosophy around it so they "corrected" the out of place one. To me that change wasn't about making it easier but about making it follow with the rest of the game's logic. In another example, say...Dark Souls. One thing you'd never find is if all the sudden halfway through the game you ran into a boss that required you to solve puzzles to defeat him. Would that work in other games? Quite possibly. But in Dark Souls? No way in hell. It would be MASSIVELY panned because it's a complete deviation from how the rest of the game works.

TLDR: They fixed something they should have fixed years ago. I think using it as an example of the devs dumbing down the game is a stretch.